- Found in:
- iEquip
Description
Documentation Comment
@brief Returns the damage dealt to the specified actor value.
@param a_actor The actor to fetch the actor value from.
@param a_actorValue The actor value to calculate.
@return Returns 0.0 on error, else returns the damage dealt to the actor value as a function of its maximum - current.
@notes Valid actor values:
Anything in the range [0, 163]
24 - Health
25 - Magicka
26 - Stamina
Parameters
Actora_actor
inta_actorValue
Examples
Auto-Generated Example
Actor myActor__a_actor
int myInt__a_actorValue
float returnedValue = iEquip_ActorExt.GetAVDamage(myActor__a_actor, myInt__a_actorValue)