- Found in:
- iEquip
Description
Documentation Comment
@brief Gets the weapon equipped in the given hand on the given actor.
@param a_actor The actor to check.
@param a_hand The hand to check.
@return Returns a weapon if equipped in the given hand. Returns NONE otherwise.
VALID HANDS:
1 - Right hand
2 - Left hand
Caveats
Parameters
Actora_actor
inta_hand
Examples
Auto-Generated Example
Actor myActor__a_actor
int myInt__a_hand
Weapon returnedValue = iEquip_ActorExt.GetEquippedWeapon(myActor__a_actor, myInt__a_hand)