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floatfunctionGetWeaponPropertyFloat(ObjectReferenceref, boolfirstPerson, Weaponweap, stringnode, intkey, intindex)NativeGlobal
Description
Documentation Comment
Gets the property straight from the node (Handy if you need the current value if an override D.N.E yet)
Parameters
ObjectReferenceref
boolfirstPerson
Weaponweap
stringnode
intkey
intindex
Examples
Auto-Generated Example
ObjectReference myObjectReference__ref
bool myBool__firstPerson
Weapon myWeapon__weap
string myString__node
int myInt__key
int myInt__index
float returnedValue = NiOverride.GetWeaponPropertyFloat(myObjectReference__ref, myBool__firstPerson, myWeapon__weap, myString__node, myInt__key, myInt__index)