eventOnCellAttach()
Description
Wiki Description
Event called when this reference's parent cell is attached.
Documentation Comment
Event received when this object's parent cell is attached
Caveats
CK Wiki - Notes
- This event seems to be reliably called before ObjectReference.OnCellLoad().
- This event will NOT fire in the first cell(s) loaded while loading from a save game.
- For notes on the meaning of attachment, see the talk page.
- This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is ObjectReference.OnCellLoad()
- However, if you want to use this to track the player that is involved in a quest(not as an alias) you can make an xmarker and place it in the cell where you expect the player to be and attach a script containing this event, and check against the cell the player is in. This will work in conjunction with ObjectReference.OnCellDetach().
- This event fires before ObjectReference.OnReset().
- This event will fire for disabled objects.
Examples
Event OnCellAttach()
Debug.Trace("Our parent cell has attached")
endEventAuto-Generated Example
Scriptname MyCoolScript extends ObjectReference
event OnCellAttach()
Debug.trace("Event received - OnCellAttach")
endEvent