Background for Skyrim SE
Member of the ObjectReference script
boolfunctionActivate(ObjectReferenceakActivator, boolabDefaultProcessingOnly=false)Native

Description

Wiki Description

Activates this item with the specified reference as the activator.

Documentation Comment

Have akActivator activate this reference. If abDefaultProcessingOnly is true then any block will be bypassed
and no OnActivate event will be sent. The function returns true if default processing ran, and succeeded. If
default processing has been blocked, will always return false.


Caveats

CK Wiki - Notes

  • If the object reference has had activation processing blocked, this will still send the ObjectReference.OnActivate(...) event to scripts attached to the object, but will ignore normal processing (i.e. picking up the object, opening the door, etc). Unless, of course, you have the abDefaultProcessingOnly parameter set to true, in which case no event is sent, and the block flag is ignored.
  • Even using this function, the player cannot activate a ref whose base form has no name, unless that base form is a TalkingActivator. Calling this function on such a ref, with the player and False as the argument, will return False.
    • The ref can be activated just fine if its name is non-zero-length, even if it's all-whitespace. It can likewise be activated if it has a name but that name is being hidden using perk entry points.

Parameters

  1. ObjectReferenceakActivator

    CK Wiki Description

    Who will activate this object.

  2. boolabDefaultProcessingOnly=false

    CK Wiki Description

    If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.

    • Default:False

Examples

No human-generated examples found for this function.

Auto-Generated Example

ObjectReference myObjectReference__akActivator
bool myBool__abDefaultProcessingOnly

bool returnedValue = myObjectReference__toCallFunctionOn.Activate(myObjectReference__akActivator, myBool__abDefaultProcessingOnly)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

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