Description
Wiki Description
Gets the Faction that owns this object. Will return None if the object isn't owned by a faction.
Documentation Comment
Gets the faction that owns this object (or None if not owned by a Faction)
Caveats
CK Wiki - Notes
Explicit vs. Inherited Ownership
Object references can have explicit owners and inherited owners. An explicit owner is associated directly with the object. An inherited owner is derived from the container that contains the object, the cell that contains the object, or the cell that contains the container that contains the object when the object has not been associated with an explicit owner. GetFactionOwner() returns only the explicit owner of an object reference and None when an explicit owner is not found.
Examples
; Does the player faction own the sword?
Bool playerFactionOwnsSword = SwordProperty.GetFactionOwner() == PlayerFactionProperty; Does the player faction own the sword?
Bool playerFactionOwnsSword = GetInheritedOwner(SwordProperty, SwordRackProperty) == PlayerFactionProperty
Faction Function GetInheritedOwner(ObjectReference aObj, ObjectReference aContainer)
Faction factionOwner = aObj.GetFactionOwner()
If !factionOwner
If aContainer
factionOwner = aContainer.GetFactionOwner()
If !factionOwner
factionOwner = aContainer.GetParentCell().GetFactionOwner()
EndIf
EndIf
If !factionOwner
factionOwner = aObj.GetParentCell().GetFactionOwner()
EndIf
EndIf
Return factionOwner
EndFunctionAuto-Generated Example
Faction returnedValue = myObjectReference__toCallFunctionOn.GetFactionOwner()