Description
Wiki Description
Starts playing the specified animation on the object and returns immediately. (Internally, it sends the named event to the object's animation graph) If it succeeds, it returns true.
Documentation Comment
Start the specified animation playing - returns true if it succeeds
Caveats
CK Wiki - Notes
PlayAnimation cannot be called on actors. For actors, use Debug.SendAnimationEvent(...). This bypasses the check on ObjectReference that prevents sending events to actors. If you use it to send an event to actors, you may get the actor stuck in the animation (such as the bleed out animation). You can un-stick them by using PlayIdle(IdleStop_Loose).
Parameters
stringasAnimation
CK Wiki Description
The animation to play. (The name of the event to send to the animation graph)
Examples
; Play the "flip" animation on the switch
Switch.PlayAnimation("flip")Auto-Generated Example
string myString__asAnimation
bool returnedValue = myObjectReference__toCallFunctionOn.PlayAnimation(myString__asAnimation)