Description
Wiki Description
Plays the specified animation on the object and returns when the specified event is hit. (Internally, it sends the named event to the object's animation graph and waits for the named event to be fired) If it succeeds, it returns true. This function is latent.
Documentation Comment
Start the specified animation playing and wait for the specified event - returns true if succeeds
Parameters
stringasAnimation
CK Wiki Description
The animation to play. (The name of the event to send to the animation graph)
stringasEventName
CK Wiki Description
The name of the event to wait for.
- Caution: If the event you send it doesn't exist, the function will never return.
Examples
; Play the flip animation and wait for the done event
if Switch.PlayAnimationAndWait("flip", "done")
Debug.Trace("Flip animation finished playing")
else
Debug.Trace("Flip animation failed to play or unloaded while playing")
endIfAuto-Generated Example
string myString__asAnimation
string myString__asEventName
bool returnedValue = myObjectReference__toCallFunctionOn.PlayAnimationAndWait(myString__asAnimation, myString__asEventName)