boolfunctionPlayGamebryoAnimation(stringasAnimation, boolabStartOver=false, floatafEaseInTime=0.0)Native
Description
Wiki Description
Plays a legacy nif file based animation, optionally starting the animation over from the beginning with the specified ease-in time.
Documentation Comment
Start the specified Gamebryo animation playing - returns true if it succeeds
Caveats
CK Wiki - Notes
- The ref must have its 3D loaded, and its root node must have a NiControllerManager. The function doesn't check for managers on child/descendant nodes.
- Papyrus will raise an error if the NiControllerManager doesn't have an animation with the requested name (case-insensitive).
Parameters
stringasAnimation
CK Wiki Description
The animation to play.
boolabStartOver=false
CK Wiki Description
Should the animation start over from the beginning?
floatafEaseInTime=0.0
CK Wiki Description
The amount of time to take to ease-in the animation, in seconds.
Examples
No human-generated examples found for this function.
Auto-Generated Example
string myString__asAnimation
bool myBool__abStartOver
float myFloat__afEaseInTime
bool returnedValue = myObjectReference__toCallFunctionOn.PlayGamebryoAnimation(myString__asAnimation, myBool__abStartOver, myFloat__afEaseInTime)