Background for Skyrim SE
Member of the PO3_SKSEFunctions script
string[]functionGetMaterialType(ObjectReferenceakRef, stringasNodeName="")NativeGlobal

Description

GitHub Wiki Description (PO3's PE)

Materials
Material
StoneBroken
BlockBlade1Hand
Meat
CarriageWheel
MetalLight
WoodLight
Snow
Gravel
ChainMetal
Bottle
Wood
Ash
Skin
BlockBlunt
DLC1DeerSkin
Insect
Barrel
CeramicMedium
Basket
Ice
GlassStairs
StoneStairs
Water
DraugrSkeleton
Blade1Hand
Book
Carpet
MetalSolid
Axe1Hand
BlockBlade2Hand
OrganicLarge
Amulet
WoodStairs
Mud
BoulderSmall
SnowStairs
StoneHeavy
DragonSkeleton
Trap
BowsStaves
Alduin
BlockBowsStaves
WoodAsStairs
SteelGreatSword
Grass
BoulderLarge
StoneAsStairs
Blade2Hand
BottleSmall
BoneActor
Sand
MetalHeavy
DLC1SabreCatPelt
IceForm
Dragon
Blade1HandSmall
SkinSmall
PotsPans
SkinSkeleton
Blunt1Hand
StoneStairsBroken
SkinLarge
Organic
Bone
WoodHeavy
Chain
Dirt
Ghost
SkinMetalLarge
BlockAxe
ArmorLight
ShieldLight
Coin
BlockBlunt2Hand
ShieldHeavy
ArmorHeavy
Arrow
Glass
Stone
WaterPuddle
Cloth
SkinMetalSmall
Ward
Web
TrailerSteelSword
Blunt2Hand
DLC1SwingingBridge
BoulderMedium
  • Gets the specified collision shape's havok material types as string array.
  • Returns the first material type if nodeName is empty

Parameters

  1. ObjectReferenceakRef

  2. stringasNodeName=""


Examples

Auto-Generated Example

ObjectReference myObjectReference__akRef
string myString__asNodeName

string[] returnedValue = PO3_SKSEFunctions.GetMaterialType(myObjectReference__akRef, myString__asNodeName)

Additional References

View this function on the GitHub Wiki for powerofthree's Papyrus Extender

Some data provided by the Skyrim Creation Kit Wiki. Licensed under the Creative Commons Attribution-ShareAlike license.