Background for Skyrim SE
Member of the PO3_SKSEFunctions script
voidfunctionLaunchArrow(ActorakActor, AmmoakAmmo, WeaponakWeapon, stringasNodeName="", intaiSource=-1, ObjectReferenceakTarget=NONE, PotionakPoison=NONE)NativeGlobal

Description

GitHub Wiki Description (PO3's PE)

TypeDescription
-1Uses node name or default weapon node if empty
0Left hand node
1Right hand node
2Head node
  • Launch arrow from given node (with optional target and poison applied)

Parameters

  1. ActorakActor

  2. AmmoakAmmo

  3. WeaponakWeapon

  4. stringasNodeName=""

  5. intaiSource=-1

  6. ObjectReferenceakTarget=NONE

  7. PotionakPoison=NONE


Examples

Auto-Generated Example

Actor myActor__akActor
Ammo myAmmo__akAmmo
Weapon myWeapon__akWeapon
string myString__asNodeName
int myInt__aiSource
ObjectReference myObjectReference__akTarget
Potion myPotion__akPoison

PO3_SKSEFunctions.LaunchArrow(myActor__akActor, myAmmo__akAmmo, myWeapon__akWeapon, myString__asNodeName, myInt__aiSource, myObjectReference__akTarget, myPotion__akPoison)

Additional References

View this function on the GitHub Wiki for powerofthree's Papyrus Extender

Some data provided by the Skyrim Creation Kit Wiki. Licensed under the Creative Commons Attribution-ShareAlike license.