Background for Skyrim SE

Quest


Inheritance Tree
ScriptExtended By
ScriptExtended By
ScriptExtended By
ScriptExtended By
ScriptExtended By
Properties
Events
Functions
boolfunctionModObjectiveGlobal(floatafModValue, GlobalVariableaModGlobal, intaiObjectiveID=-1, floatafTargetValue=-1, boolabCountingUp=true, boolabCompleteObjective=true, boolabRedisplayObjective=true)

Mods a global variable in a threadsafe way. Optional parameters allow automatic redisplay and completion (or failure) of a quest objective using this global variable.

voidfunctionCompleteAllObjectives()Native

Flags all objectives on this quest as complete.

voidfunctionCompleteQuest()Native

Flags this quest as completed.

voidfunctionFailAllObjectives()Native

Flags all objectives on this quest as failed.

AliasfunctionGetAlias(intaiAliasID)Native

Obtains the alias with the specified ID that is attached to this quest.

intfunctionGetCurrentStageID()Native

Obtains the highest completed stage in this quest.

intfunctionGetStage()

Obtains the highest completed stage in this quest.

boolfunctionGetStageDone(intaiStage)

Obtains whether the specified quest stage is done or not.

A stage is "done" if it has ever been visited with the Quest.SetCurrentStageID(...) or Quest.SetCurrentStageID(...) functions.

GetStageDone is an alias for IsStageDone.

boolfunctionIsActive()Native

Checks to see if this quest is active (currently tracked by the player).

boolfunctionIsCompleted()Native

Checks to see if this quest is completed.

boolfunctionIsObjectiveCompleted(intaiObjective)Native

Obtains whether the specified quest objective is completed or not.

boolfunctionIsObjectiveDisplayed(intaiObjective)Native

Obtains whether the specified quest objective is displayed or not.

boolfunctionIsObjectiveFailed(intaiObjective)Native

Obtains whether the specified quest objective is failed or not.

boolfunctionIsRunning()Native

Checks to see if this quest is running or not.

boolfunctionIsStageDone(intaiStage)Native

Obtains whether the specified quest stage is done or not.

A stage is "done" if it has ever been visited with the Quest.SetCurrentStageID(...) or Quest.SetCurrentStageID(...) functions.

GetStageDone is an alias for IsStageDone.

boolfunctionIsStarting()Native

Checks to see if this quest is in the process of starting up.

boolfunctionIsStopping()Native

Checks to see if the quest is not enabled anymore but still shutting down

boolfunctionIsStopped()Native

Checks to see if the quest is no longer enabled or running

voidfunctionReset()Native

Resets this quest.

voidfunctionSetActive(boolabActive=true)Native

Flags this quest as active or not (tracked by the player).

boolfunctionSetCurrentStageID(intaiStageID)Native

Attempts to set the quest's current stage. If the stage exists, and was successfully set, the function returns true. Otherwise, the function returns false and the stage is unchanged. Is latent and will wait for the quest to start if it has to start the quest. If the stage has any fragments attached to it, the function will also wait for those fragments to finish running before returning.

voidfunctionSetObjectiveCompleted(intaiObjective, boolabCompleted=true)Native

Sets whether the specified quest objective is completed or not.

voidfunctionSetObjectiveDisplayed(intaiObjective, boolabDisplayed=true, boolabForce=false)Native

Sets whether the specified quest objective is displayed or not.

voidfunctionSetObjectiveFailed(intaiObjective, boolabFailed=true)Native

Sets whether the specified quest objective is failed or not.

NOTE: This function does not work if called from a stage fragment script that is marked as "Complete Quest" or "Fail Quest".

boolfunctionSetStage(intaiStage)

Attempts to set the quest's current stage. If the stage exists, and was successfully set, the function returns true. Otherwise, the function returns false and the stage is unchanged. Is latent and will wait for the quest to start if it has to start the quest. If the stage has any fragments attached to it, the function will also wait for those fragments to finish running before returning.

boolfunctionStart()Native

Starts this quest. Is latent and will not return until the quest is actually started (and any start-up stage fragments run).

voidfunctionStop()Native

Stops the quest.

boolfunctionUpdateCurrentInstanceGlobal(GlobalVariableaUpdateGlobal)Native

Attempts to update the stored value of the given global in the instance data for the quest's current instance. The function only returns false on failure which can be caused by calling the function when there is no active instance on the quest or by passing a global not in the quest's text global list.

QuestfunctionGetQuest(stringeditorId)NativeGlobal

Type: SKSE Global Function.

Returns the quest of the specified editor id, or None if none match.

stringfunctionGetID()Native

Type: SKSE Function.

Returns the editor id of the Quest.

intfunctionGetPriority()Native

Type: SKSE Function.

Returns the quest's priority.

intfunctionGetNumAliases()Native

returns the number of aliases associated with the quest

AliasfunctionGetNthAlias(intindex)Native

Assuming the code below is a quest script getting it's own aliases.

int idx  = self.GetNumAliases()
while idx > 0
    idx -= 1
    Alias nthAlias = self.GetNthAlias(idx) as Alias

    ; LocationAlias or ReferenceAlias
    if nthAlias
        ; do stuff
    endIf
endWhile
AliasfunctionGetAliasByName(stringname)Native

Obtains the alias with the specified name that is attached to this quest. This is the name appearing in the Alias Name field of the Reference Alias form.

AliasfunctionGetAliasById(intaliasId)Native

returns the alias by AlisID

Alias[]functionGetAliases()Native

Returns all the aliases of this quest

Some data provided by the Skyrim Creation Kit Wiki. Licensed under the Creative Commons Attribution-ShareAlike license.