- Found in:
- Vanilla
Description
Wiki Description
Plays this visual effect on the object for the specified duration in seconds - possibly facing the second object.
Documentation Comment
Plays this visual effect on the specified object, for a certain length of time (negative for infinite) and possibly facing another object
Caveats
CK Wiki - Notes
- The effects created by this function stack, so using it multiple times without stopping may cause frame rate issues.
Parameters
ObjectReferenceakObject
CK Wiki Description
The object to play the effect on.
floatafTime=-1
CK Wiki Description
How long to play the effect for, in seconds. If time is negative, the effect will play until told to stop.
- Default:-1.0
ObjectReferenceakFacingObject=NONE
CK Wiki Description
What object the effect should face. Only works on effects that can be facing other objects.
- Default:None
Examples
; Play the soul-sucking effect on the werewolf until told to stop
SoulSucking.Play(Werewolf); Play the soul-sucking effect on the werewolf - pointing it at the human
SoulSucking.Play(Werewolf, akFacingObject = Human)Auto-Generated Example
ObjectReference myObjectReference__akObject
float myFloat__afTime
ObjectReference myObjectReference__akFacingObject
myVisualEffect__toCallFunctionOn.Play(myObjectReference__akObject, myFloat__afTime, myObjectReference__akFacingObject)Related Pages
- VisualEffect
- VisualEffect.Stop(...)
