Background for Skyrim SE

Weather


Inheritance Tree

No indexed scripts extend this script.

Properties
Events
Functions
voidfunctionReleaseOverride()NativeGlobal

Tells the sky to release its overriding weather.

voidfunctionForceActive(boolabOverride=false)Native

Forces the active weather on the sky to be this weather. Weather will become fully transitioned immediately. To have the weather transition in normally, use Weather.SetActive(...) instead.

voidfunctionSetActive(boolabOverride=false, boolabAccelerate=false)Native

Sets the active weather on the sky to be this weather. Weather will transition in normally, according to its data. To force the weather to become fully transitioned immediately, use Weather.ForceActive(...) instead.

WeatherfunctionFindWeather(intauiType)NativeGlobal

Finds a weather of the given type for the currently occupied region (if applicable) or climate.

intfunctionGetClassification()Native

Gets this weather's classification, as specified in the editor.

WeatherfunctionGetCurrentWeather()NativeGlobal

Gets the current weather.

WeatherfunctionGetOutgoingWeather()NativeGlobal

Gets the weather which is currently transitioning out.

floatfunctionGetCurrentWeatherTransition()NativeGlobal

Returns a value from 0.0 to 1.0 describing how far in the current weather has transitioned. If no transition is occurring, this function returns 1.0 and Weather.GetOutgoingWeather() returns none. If this function returns any other value, Weather.GetOutgoingWeather() returns the weather which is transitioning out and Weather.GetCurrentWeather() returns the weather which is transitioning in.

intfunctionGetSkyMode()NativeGlobal

Gets the mode under which the sky is currently operating.

floatfunctionGetSunGlare()Native

Returns the sun glare percentage of the weather object.

floatfunctionGetSunDamage()Native

Returns the sun damage percentage of the weather object.

floatfunctionGetWindDirection()Native

Requires: SKSE 1.06.00 or above.

Member of: Weather

Returns the wind direction of the weather object.

floatfunctionGetWindDirectionRange()Native

Returns the wind direction range in degrees (0-180)

floatfunctionGetFogDistance(boolday, inttype)Native

Requires: SKSE 1.06.00 or above.

Member of: Weather

Returns the fog distance of the weather object of the specified type.

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