Background for Starfield
Member of the Actor script
eventOnPartialCripple(ActorValueakActorValue, boolabCrippled)

Description

Wiki Description

Event called when this actor has a limb that goes from healthy to "partially crippled" or "partially crippled" to healthy.

The concept of partial crippling was created for robots, to provide an intermediate limb damage state, so that we can for instance play different hit effects.

This concept currently applies only to actors whose race has the "Use Subsegment Damage" flag set.

Documentation Comment

Recieved immeadiately after the limb of a robot (or other actor whose race allows sub-segment damage) has become (or ceased to be) partially crippled.


Parameters

  1. ActorValueakActorValue

    CK Wiki Description

    True if the limb just went from healthy to partially crippled, False if the limb went from partially crippled to healthy.

  2. boolabCrippled


Examples

Event OnPartialCripple(ActorValue akActorValue, bool abCrippled)
    Debug.Trace("OnPartialCripple Received: " + akActorValue+ ", " + abCrippled)
EndEvent

Auto-Generated Example

Scriptname MyCoolScript extends Actor

event OnPartialCripple(ActorValue akActorValue, bool abCrippled)
    Debug.trace("Event received - OnPartialCripple: akActorValue = " + akActorValue + " abCrippled = " + abCrippled)
endEvent

Related Pages


Additional References

View this event’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.