Background for Starfield
Member of the Actor script
voidfunctionForceMovementRotationSpeedRamp(floatafXMult=0.0, floatafYMult=0.0, floatafZMult=0.0, floatafRampTime=0.1)NativeDebugOnly

Description

Documentation Comment

Ramps the movement rotation speed on the actor to the passed in value over the passed in time
Each component of the rotation speed is a multiplier following these rules:

  • 0 -> 1 Scales between 0 and the Walk speed
  • 1 -> 2 Scales between Walk speed and Run Speed
  • 2 and above is a multiplier of the run speed (less 1.0 since Run is 2.0)
    afRampTime is in seconds

Parameters

  1. floatafXMult=0.0

  2. floatafYMult=0.0

  3. floatafZMult=0.0

  4. floatafRampTime=0.1


Examples

Auto-Generated Example

float myFloat__afXMult
float myFloat__afYMult
float myFloat__afZMult
float myFloat__afRampTime

myActor__toCallFunctionOn.ForceMovementRotationSpeedRamp(myFloat__afXMult, myFloat__afYMult, myFloat__afZMult, myFloat__afRampTime)
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