- Found in:
- Vanilla
Description
Wiki Description
Gets the type of item the actor currently has equipped in the specified hand.
Documentation Comment
Obtains the item quipped for the specified equip index
Return values are:
-1 - Error
0 - Nothing
1 - One-handed sword
2 - One-handed dagger
3 - One-handed axe
4 - One-handed mace
5 - Two-handed sword
6 - Two-handed axe
7 - Bow
8 - Staff
9 - Gun
10 - Grenade
11 - Mine
24 - Magic spell
25 - Shield
26 - Torch
Parameters
intaiEquipIndex
CK Wiki Description
The equip index from the actor's race to get the type from.
Examples
; Does Bob have a bow in his first equip slot?
if (Bob.GetEquippedItemType(0) == 7) ; 7 is a bow
Debug.Trace("Bob has a bow in his first equip slot")
endIfAuto-Generated Example
int myInt__aiEquipIndex
int returnedValue = myActor__toCallFunctionOn.GetEquippedItemType(myInt__aiEquipIndex)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
