- Found in:
- Vanilla
Description
Wiki Description
Tells actors whether they need to avoid the player when pathing. (By default, they do, so this does nothing relevant unless the abAvoid parameter is false.)
Created to support scenes where the player is meant to be an incorporeal observer, such as the "memory den" scenes in Fallout 4.
Documentation Comment
Tells pathing to avoid the player (which it already does by default) or not (for use in scenes where the player is meant to be an incorporeal observer).
Caveats
CK Wiki - Notes
This relies on the actor having an AI process, and thus will do nothing if used on a disabled actor. If you do need to use this on actors who are initially disabled, you must call it after they have been enabled.
Parameters
boolabAvoid=true
CK Wiki Description
Whether to avoid the player when pathing.
- Default:True
Examples
; Set MemoryDenFigment so that it can follow its path right through the player.
MemoryDenFigment.SetAvoidPlayer( false )Auto-Generated Example
bool myBool__abAvoid
myActor__toCallFunctionOn.SetAvoidPlayer(myBool__abAvoid)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
