Background for Starfield
Member of the Actor script
voidfunctionSetAvoidPlayer(boolabAvoid=true)Native

Description

Wiki Description

Tells actors whether they need to avoid the player when pathing. (By default, they do, so this does nothing relevant unless the abAvoid parameter is false.)

Created to support scenes where the player is meant to be an incorporeal observer, such as the "memory den" scenes in Fallout 4.

Documentation Comment

Tells pathing to avoid the player (which it already does by default) or not (for use in scenes where the player is meant to be an incorporeal observer).


Caveats

CK Wiki - Notes

This relies on the actor having an AI process, and thus will do nothing if used on a disabled actor. If you do need to use this on actors who are initially disabled, you must call it after they have been enabled.


Parameters

  1. boolabAvoid=true

    CK Wiki Description

    Whether to avoid the player when pathing.

    • Default:True

Examples

; Set MemoryDenFigment so that it can follow its path right through the player.
MemoryDenFigment.SetAvoidPlayer( false )

Auto-Generated Example

bool myBool__abAvoid

myActor__toCallFunctionOn.SetAvoidPlayer(myBool__abAvoid)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.