Background for Starfield
Member of the Game script
int[]functionGetPlayerActiveDialogueUnsaidInfo()NativeGlobal

Description

Documentation Comment

Returns an array of how many unsaid topics are tied to each dialogue option in the active conversation


Caveats


Examples

Auto-Generated Example

int[] returnedValue = Game.GetPlayerActiveDialogueUnsaidInfo()
Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.