- Found in:
- Vanilla
eventOnEquipped(ActorakActor)
Description
Wiki Description
Event called when the object reference has been equipped by an actor.
Documentation Comment
Event received when this object is equipped by an actor
Caveats
CK Wiki - Notes
- When an object is equipped it is inside a container, which means that you cannot call native functions on it. (Unless it is a persistent reference)
Parameters
ActorakActor
CK Wiki Description
The actor that equipped this object.
Examples
Event OnEquipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were equipped by the player!")
endIf
endEventAuto-Generated Example
Scriptname MyCoolScript extends ObjectReference
event OnEquipped(Actor akActor)
Debug.trace("Event received - OnEquipped: akActor = " + akActor)
endEventRelated Pages
- ObjectReference
- ObjectReference.OnUnequipped(...)
- Actor.OnItemEquipped(...)
- Actor.OnItemUnequipped(...)
