- Found in:
- Vanilla
eventOnTriggerEnter(ObjectReferenceakActionRef)
Description
Wiki Description
Event called when the object reference is a trigger volume and has been entered.
Documentation Comment
Event received when this trigger volume is entered
Caveats
CK Wiki - Notes
- This event can be received out of order with ObjectReference.OnTriggerLeave(...), so it's better to keep a count instead of a simple true/false value for when things are inside the trigger.
- Note, however, that because of the way Papyrus event handling and threading works, at any given moment, your count may be inaccurate, and there is a risk of the count becoming 'stuck' over time if events are not processed correctly. If your script requires precise accuracy, use the trigger's Interaction Conditions to restrict it to just the references you care about (eg. the player), then use ObjectReference.GetTriggerObjectCount() to verify that the reference is actually in the trigger at the time it matters.
- The trigger's Collision Layer (typically L_TRIGGER) determines what types of objects will fire OnTriggerEnter/OnTriggerLeave events when they enter the trigger. For example, actors do, statics don't.
- A trigger's Interactive Conditions can be used to specify the type of object(s) that can send this event.
Parameters
ObjectReferenceakActionRef
CK Wiki Description
The ObjectReference that entered the volume.
Examples
Event OnTriggerEnter(ObjectReference akActionRef)
Debug.Trace(akActionRef + " just entered us!")
EndEvent; Check how many objects are inside the trigger so that the events run in proper sequence.
Event OnTriggerEnter(ObjectReference akTriggerRef)
if GetTriggerObjectCount() == 1
if akTriggerRef == Game.GetPlayer()
; debug.notification("Entered Trigger")
GetLinkedRef().Activate(Game.GetPlayer())
endif
endif
EndEvent
Event OnTriggerLeave(ObjectReference akTriggerRef)
if GetTriggerObjectCount() == 0
if akTriggerRef == Game.GetPlayer()
; debug.notification("Leaving Trigger")
GetLinkedRef().Activate(Game.GetPlayer())
endif
endif
EndEventAuto-Generated Example
Scriptname MyCoolScript extends ObjectReference
event OnTriggerEnter(ObjectReference akActionRef)
Debug.trace("Event received - OnTriggerEnter: akActionRef = " + akActionRef)
endEvent