- Found in:
- Vanilla
Description
Wiki Description
This function enables all the linked refs, linked in a chain, from this reference (but not this reference). Does not wait for all the references to fade in or enable before returning.
Documentation Comment
Enables all of the references that are linked, in a chain, to this one. (But NOT this one)
Does not wait for everything to enable before returning
Parameters
KeywordapKeyword=NONE
CK Wiki Description
Keyword to check ref link against (see ObjectReference.GetLinkedRef(...).)
- Default:None
boolabFadeIn=false
CK Wiki Description
If true, will fade in the references. Otherwise they will pop in.
- Default:False
Examples
; Enable every ref linked to startRef in a chain
startRef.EnableLinkChain(); Enable every ref linked to startRef using the special keyword
startRef.EnableLinkChain(SpecialKeyword)Auto-Generated Example
Keyword myKeyword__apKeyword
bool myBool__abFadeIn
myObjectReference__toCallFunctionOn.EnableLinkChain(myKeyword__apKeyword, myBool__abFadeIn)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
