- Found in:
- Vanilla
Description
Wiki Description
Gets an array of instantiated Actors (across all process levels) who are linked to this reference, using a LinkedRef with the specified keyword. Skips over dead, disabled, or deleted actors. Can optionally specify a keyword for which they must NOT have a LinkedRef .
Documentation Comment
Get an array of all instantiated Actors (across all process levels) that link to this reference.
The actor must link to this ref with a keyworded linkedref using the keyword (apLinkKeyword).
Can optionally specify another keyword (apExcludeKeyword); actors with a linkedref using that keyword will be skipped when building the array.
Parameters
KeywordapLinkKeyword=NONE
CK Wiki Description
In order to be added to this array, an actor must link to this ref with a LinkedRef using this Keyword. Can be None.
- Default:None
KeywordapExcludeKeyword=NONE
CK Wiki Description
In order to be added to this array, an actor must NOT have a keyworded LinkedRef that uses this Keyword. (If None, don't exclude on the basis of any keyword.)
- Default:None
Examples
;Get a list of all instantiated (across all process levels) non-"lookout" Actors linked to the "turf" reference "Warehouse101Ref" via the "Turf" TurfKeyword
Actor[] warehouseActors = Warehouse101Ref.GetActorsLinkedToMe( TurfKeyword, LookoutKeyword )Auto-Generated Example
Keyword myKeyword__apLinkKeyword
Keyword myKeyword__apExcludeKeyword
Actor[] returnedValue = myObjectReference__toCallFunctionOn.GetActorsLinkedToMe(myKeyword__apLinkKeyword, myKeyword__apExcludeKeyword)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
