- Found in:
- Vanilla
Description
Documentation Comment
scornett
Convenience function that moves this ref near another ref, calculating an offset position for it based on the following enums:
positionVal, default=0
- -2 = Random (0-6)
- -1 = Dead ahead.
- 0 = Tight forward arc. ("Half the distance to the outer targeting ring or less.")
- 1 = Wide forward arc. ("Within the outer targeting ring.")
- 2 = Behind you.
- 3 = Above you.
- 4 = Below you.
- 5 = On your left/port.
- 6 = On your right/starboard.
distanceVal, default=0
- -3 = Random (2-4)
- -2 = Random (0-4)
- -1 = Very close. ("As close as possible without colliding.")
- 0 = Close. ("Nearby, easily visible, at a good hailing distance.")
- 1 = Short Range. ("Nearby, hailing looks reasonable, a good range for an ambush.")
- 2 = Moderate Range. ("A good range for standard combat.")
- 3 = Long Range. ("A smudge in the distance.")
- 4 = Very Long Range. ("It's out there somewhere.")
facingVal, default=0
- -3 = Totally at random.
- -2 = Random (0-7)
- -1 = Directly at you.
- 0 = Towards you, small offset. ("Looking at you.")
- 1 = Towards you, large offset. ("Looking in your general direction.")
- 2 = Away from you, small offset.
- 3 = Away from you, large offset.
- 4 = Left/port side facing you.
- 5 = Right/starboard side facing you.
- 6 = Bottom facing you.
- 7 = Top facing you.
Parameters
ObjectReferenceakTarget
intpositionVal=0
intdistanceVal=0
intfacingVal=0
Examples
Auto-Generated Example
ObjectReference myObjectReference__akTarget
int myInt__positionVal
int myInt__distanceVal
int myInt__facingVal
myObjectReference__toCallFunctionOn.MoveNear(myObjectReference__akTarget, myInt__positionVal, myInt__distanceVal, myInt__facingVal)