- Found in:
- Vanilla
Description
Wiki Description
Resets this object reference to its original location, resets its inventory, resurrects it if it's an actor, and in general tries to get it back to its original state. May optionally move it to the location of the specified reference instead.
Documentation Comment
Resets this object, optional place the object at the new target
Caveats
CK Wiki - Notes
- This function doesn't completely reset it to the esm like you might think. For instance, faction and relationship data isn't reset.
- If the actor is dead, disabled, and has no enable parent, Reset will enable it. Otherwise, it does not change the enable state of the actor. So if the actor was marked 'Initially Disabled', it won't be disabled by the Reset call.
- If the object being reset is not loaded, this optional parameter will do nothing, and the reset reference will be reset to it's editor location.
Parameters
ObjectReferenceakTarget=NONE
CK Wiki Description
The reference to optionally move the object that was reset to.
- Default:None
Examples
; Reset Joe to his original state
Joe.Reset(); Reset Joe to his original state, but positioned at the specified marker
Joe.Reset(JoesMarker)Auto-Generated Example
ObjectReference myObjectReference__akTarget
myObjectReference__toCallFunctionOn.Reset(myObjectReference__akTarget)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
