- Found in:
- Vanilla
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Caveats
Parameters
intaeMotionType
CK Wiki Description
New Havok motion type. Allowed values are:* Motion_Dynamic:The object will be simulated by Havok (fall, etc...)
- Motion_Keyframed:The object will NOT be simulated by Havok (will only move if forced to, through ObjectReference.SetPosition(...) or ObjectReference.TranslateTo(...))
boolabImmediatelySimulate=true
Examples
; Set the rock to no longer be simulated
Rock.SetMotionType(Rock.Motion_Keyframed); Set the rock to be simulated, but not to move until touched
Rock.SetMotionType(Rock.Motion_Dynamic, false)Auto-Generated Example
int myInt__aeMotionType
bool myBool__abImmediatelySimulate
myObjectReference__toCallFunctionOn.SetMotionType(myInt__aeMotionType, myBool__abImmediatelySimulate)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
