Background for Starfield
Member of the ObjectReference script
voidfunctionSetMotionType(intaeMotionType, boolabImmediatelySimulate=true)Native

Description

Wiki Description

Sets the object's havok motion type. This function is widely used as part of the included defaultDisableHavokOnLoad script, which is intended to make physics-enabled objects behave as if they were static.

Documentation Comment

Sets the motion type of the reference
aeMotionType: The type of motion (see properties at end of file)
abImmediatelySimulate: If true, the object will immedately simulate (i.e. as if the player bumped into it)


Parameters

  1. intaeMotionType

    CK Wiki Description

    New Havok motion type. Allowed values are:* Motion_Dynamic:The object will be simulated by Havok (fall, etc...)

  2. boolabImmediatelySimulate=true


Examples

; Set the rock to no longer be simulated
Rock.SetMotionType(Rock.Motion_Keyframed)
; Set the rock to be simulated, but not to move until touched
Rock.SetMotionType(Rock.Motion_Dynamic, false)

Auto-Generated Example

int myInt__aeMotionType
bool myBool__abImmediatelySimulate

myObjectReference__toCallFunctionOn.SetMotionType(myInt__aeMotionType, myBool__abImmediatelySimulate)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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