- Found in:
- Vanilla
eventOnAnimationEvent(ObjectReferenceakSource, stringasEventName)
Description
Wiki Description
Event called when the active magic effect/alias/form receives one of the animation events it was listening for.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Documentation Comment
Animation event, sent when an object we are listening to hits one of the events we are listening for
Caveats
CK Wiki - Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
Parameters
ObjectReferenceakSource
CK Wiki Description
The ObjectReference that sent the event.
stringasEventName
CK Wiki Description
The event that was received.
Examples
Function SomeFunction()
RegisterForAnimationEvent(JoeBob, "Reset") ; Before we can use OnAnimationEvent we must register.
EndFunction
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
if (akSource == self) && (asEventName == "Reset")
Debug.Trace("We got the reset animation graph event from ourselves that we were looking for!")
endIf
endEventAuto-Generated Example
Scriptname MyCoolScript extends ScriptObject
event OnAnimationEvent(ObjectReference akSource, string asEventName)
Debug.trace("Event received - OnAnimationEvent: akSource = " + akSource + " asEventName = " + asEventName)
endEvent