- Found in:
- Vanilla
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Caveats
CK Wiki - Notes
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akSource and akProjectile can be None under various circumstances:
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The target is an Actor:
- akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon or spell
- akProjectile can be None if hit by a melee attack.
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The target is not an Actor:
- akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon (for example, a magic spell with a projectile component).
- akProjectile can be None if hit by a melee attack.
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Also, if the target is an Actor and the projectile was caused by a weapon enchant, the enchanted weapon will be in akSource.
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Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
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This event only fires once, in order to have it fire again, you must re-register.
Parameters
FormakSource
CK Wiki Description
The Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment that hit this reference.
boolabPowerAttack
CK Wiki Description
Was the hit caused by a power attack?
boolabSneakAttack
CK Wiki Description
Was the hit caused by a sneak attack?
boolabBashAttack
CK Wiki Description
Was the hit caused by a bash attack?
boolabHitBlocked
CK Wiki Description
Was the hit blocked?
stringasMaterialName
Examples
Event OnHit(ObjectReference akTarget, ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, \
bool abSneakAttack, bool abBashAttack, bool abHitBlocked, string apMaterial)
Debug.Trace(akTarget + " was hit by " + akAggressor)
EndEventAuto-Generated Example
Scriptname MyCoolScript extends ScriptObject
event OnHit(ObjectReference akTarget, ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked, string asMaterialName)
Debug.trace("Event received - OnHit: akTarget = " + akTarget + " akAggressor = " + akAggressor + " akSource = " + akSource + " akProjectile = " + akProjectile + " abPowerAttack = " + abPowerAttack + " abSneakAttack = " + abSneakAttack + " abBashAttack = " + abBashAttack + " abHitBlocked = " + abHitBlocked + " asMaterialName = " + asMaterialName)
endEvent