- Found in:
- Vanilla
eventOnMenuOpenCloseEvent(stringasMenuName, boolabOpening)
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Caveats
CK Wiki - Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
- If you want a script to do things after a terminal has been 'exited' that has been displayed through a holotape from the pipboy, you need to register for the pipboy menu. TerminalMenu and TerminalHolotapeMenu will not work. When the terminal is 'exited', you are send back to the pipboy menu.
Parameters
stringasMenuName
CK Wiki Description
Name of the menu opening / closing. E.g. "LockpickingMenu", "ContainerMenu", etc.
boolabOpening
CK Wiki Description
True if the menu is opening, false if the menu is closing
Examples
Function SomeFunction()
RegisterForMenuOpenCloseEvent("LockpickingMenu") ; Before we can use OnMenuOpenCloseEvent we must register.
EndFunction
Event OnMenuOpenCloseEvent(string asMenuName, bool abOpening)
if (asMenuName== "LockpickingMenu")
if (abOpening)
Debug.Trace("Lockpicking menu is open!")
endif
endif
endEventAuto-Generated Example
Scriptname MyCoolScript extends ScriptObject
event OnMenuOpenCloseEvent(string asMenuName, bool abOpening)
Debug.trace("Event received - OnMenuOpenCloseEvent: asMenuName = " + asMenuName + " abOpening = " + abOpening)
endEvent