- Found in:
- Vanilla
eventOnPlayerSleepStart(floatafSleepStartTime, floatafDesiredSleepEndTime, ObjectReferenceakBed)
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Caveats
CK Wiki - Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
Parameters
floatafSleepStartTime
CK Wiki Description
The time the player went to sleep, in game days passed.
floatafDesiredSleepEndTime
CK Wiki Description
The time the player wants to wake up at, in game days passed.
Examples
Function SomeFunction()
RegisterForPlayerSleep() ; Before we can use OnSleepStart we must register.
EndFunction
Event OnPlayerSleepStart(float afSleepStartTime, float afDesiredSleepEndTime, ObjectReference akBed)
Debug.Trace("Player went to sleep at: " + Utility.GameTimeToString(afSleepStartTime))
Debug.Trace("Player wants to wake up at: " + Utility.GameTimeToString(afDesiredSleepEndTime))
Debug.Trace("Player activated bed: " + akBed)
endEventAuto-Generated Example
Scriptname MyCoolScript extends ScriptObject
event OnPlayerSleepStart(float afSleepStartTime, float afDesiredSleepEndTime, ObjectReference akBed)
Debug.trace("Event received - OnPlayerSleepStart: afSleepStartTime = " + afSleepStartTime + " afDesiredSleepEndTime = " + afDesiredSleepEndTime + " akBed = " + akBed)
endEvent