- Found in:
- Vanilla
Description
Wiki Description
Unregisters this active magic effect/alias/form from the specified animation event on the specified reference.
Only the script that unregisters for an event will stop receiving it. Other scripts attached to the same form, alias, or magic effect will still receive the event if they registered for it seperately.
Documentation Comment
Unregister for the specified animation event from the specified object
Caveats
CK Wiki - Notes
Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
Parameters
ObjectReferenceakSender
CK Wiki Description
The ObjectReference the event was coming from.
stringasEventName
CK Wiki Description
The event to no longer listen for.
Examples
; Stop listening for the "reset" animation event from the object we are attached to
UnregisterForAnimationEvent(self, "Reset")Auto-Generated Example
ObjectReference myObjectReference__akSender
string myString__asEventName
myScriptObject__toCallFunctionOn.UnregisterForAnimationEvent(myObjectReference__akSender, myString__asEventName)Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
