Utility
- Found in:
- Vanilla
Inheritance Tree
No indexed scripts extend this script.
Structs
Properties
Events
Functions
- Found in:
- Vanilla
Calls a global function synchronously and returns whatever that function does.
- Found in:
- Vanilla
Calls a global function asynchronously. Script execution continues immediately without waiting for the global function you called to finish (or even start).
- Found in:
- Vanilla
Converts the passed-in game time (in game days passed) to a string detailing the date and time it represents. The resulting format is: "MM/DD/YYYY HH:MM" and uses a 24-hour clock.
- Found in:
- Vanilla
Obtains the current game time in terms of game days passed (same as the global variable)
- Found in:
- Vanilla
Gets the number of real-world seconds that have elapsed since the game has launched. This time does not count time the game has been alt-tabbed, or other cases where the game has been frozen (i.e. during a save or load, time in a menu is counted). This function is most useful for timing a long operation.
- Found in:
- Vanilla
Obtains the stack ID of the currently running stack where this function is called.
- Found in:
- Vanilla
Returns whether the game is currently in menu-paused or not
- Found in:
- Vanilla
Generates a random floating point number between the minimum and maximum values (inclusive).
- Found in:
- Vanilla
Generates an array of pseudorandom floating point numbers from a specific seed between afMin and afMax (inclusive)
- Found in:
- Vanilla
Generates an array of pseudorandom integer numbers from a specific seed between aiMin and aiMax (inclusive)
- Found in:
- Vanilla
Sets a float value in the Fallout 4 Initialization Files (.ini).
- Found in:
- Vanilla
Sets an integer value in the Fallout 4 Initialization Files (.ini).
- Found in:
- Vanilla
Sets a boolean value in the Fallout 4 Initialization Files (.ini).
- Found in:
- Vanilla
Sets a string value in the Fallout 4 Initialization Files (.ini).
- Found in:
- Vanilla
String parsing functions
- Found in:
- Vanilla
Pauses the script for at least the specified amount of game time. This function is latent.
- Found in:
- Vanilla
Waits for the specified amount of time (latent) - Timer WILL run during menu mode
- Found in:
- Vanilla
Gets you a string describing the frame rate for a certain number of frames
(String will be no longer than 1K characters long, separated by commas)
- Found in:
- Vanilla
Sends the passed in test data to the tests website.
- Found in:
- Vanilla
Sends the start up times to the tests website.
- Found in:
- Vanilla
Starts or ends a frame rate capture -- then you can get the min or max since
frame capture started at any time
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
Memory tracking functions - only available if memory tracking is turned on
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
checks to see if the passed in value is less than the current day
- Found in:
- Vanilla
returns hours until specified LOCAL target hour (local equivalent of 24-hour time, 0.0-24.0)
- Found in:
- Vanilla
returns first player in list of refs passed in (mainly for use in distance check events)
- Found in:
- Vanilla
returns first non-player in list of refs passed in (mainly for use in distance check events)
