Background for Starfield

Weapon


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionFire(ObjectReferenceakSource, AmmoakAmmo=NONE)Native

Fires the weapon from the the specified object reference, using the specified ammo.

AmmofunctionGetAmmo()Native

Gets the ammo used by the weapon

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.