The Weather script is a part of Starfield’s Papyrus scripting ecosystem. It is included with the base game.
For this script, the Papyrus index knows about:
- 10 functions
Inheritance Tree
No indexed scripts extend this script.
Structs
The Papyrus Index is still under construction. Structs have not been implemented yet.
Properties
No properties found.
Events
No events found.
Functions
- Found in:
- Vanilla
Enables or disables ambient particle effects coming from the weather.
- Found in:
- Vanilla
Finds a weather of the given type for the currently occupied region (if applicable) or climate.
- Found in:
- Vanilla
- Found in:
- Vanilla
Gets this weather's classification, as specified in the editor.
- Found in:
- Vanilla
Gets the current weather.
- Found in:
- Vanilla
Returns a value from 0.0 to 1.0 describing how far in the current weather has transitioned. If no transition is occurring, this function returns 1.0 and Weather.GetOutgoingWeather() returns none. If this function returns any other value, Weather.GetOutgoingWeather() returns the weather which is transitioning out and Weather.GetCurrentWeather() returns the weather which is transitioning in.
- Found in:
- Vanilla
Gets the weather which is currently transitioning out.
- Found in:
- Vanilla
Gets the mode under which the sky is currently operating.
- Found in:
- Vanilla
Tells the sky to release its overriding weather.
- Found in:
- Vanilla
Sets the active weather on the sky to be this weather. Weather will transition in normally, according to its data. To force the weather to become fully transitioned immediately, use Weather.ForceActive(...) instead.
