Background for Fallout 4

ActiveMagicEffect


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionDispel()Native

Will dispel this active magic effect.

MagicEffectfunctionGetBaseObject()Native

Obtains the MagicEffect this active magic effect is based on.

ActorfunctionGetCasterActor()Native

Obtains the Actor that cast the spell this effect is from.

ActorfunctionGetTargetActor()Native

Obtains the Actor this active magic effect is applied to.

voidfunctionStartObjectProfiling()NativeDebugOnly

Turns on profiling for this specific object and all scripts attached to it - setting doesn't persist across saves
Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off

voidfunctionStopObjectProfiling()NativeDebugOnly

Turns off profiling for this specific object and all scripts attached to it - setting doesn't persist across saves
Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.