Inheritance Tree
No indexed scripts extend this script.
Structs
Properties
Events
Functions
Gets the number of instantiated Actors (across all process levels) who belong to this encounter zone. Skips over dead, disabled, or deleted actors. Can optionally specify keywords for a linkedref that they MUST have, and/or a linkedref they must NOT have.
Gets an array of instantiated Actors (across all process levels) who belong to this encounter zone. Skips over dead, disabled, or deleted actors. Can optionally specify a keyword they MUST have, and/or a keyword they must NOT have.
- Found in:
- F4SE
Gets the location for this encounter zone.
- Found in:
- F4SE
Sets the location for this encounter zone.
- Found in:
- F4SE
Gets the minimum level for this encounter zone.
- Found in:
- F4SE
Sets the minimum level for this encounter zone.
- Found in:
- F4SE
Gets the maximum level for this encounter zone.
- Found in:
- F4SE
Sets the maximum level for this encounter zone.
- Found in:
- F4SE
Gets whether this encounter zone can be reset or not.
- Found in:
- F4SE
Sets whether this encounter zone can be reset or not.
- Found in:
- F4SE
Gets whether this encounter zone has workshop enabled or not.
- Found in:
- F4SE
Sets whether this encounter zone has workshop enabled or not.
