Background for Fallout 4

EncounterZone


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
intfunctionCountActors(KeywordapRequiredLinkedRefKeyword=NONE, KeywordapExcludeLinkedRefKeyword=NONE)Native

Gets the number of instantiated Actors (across all process levels) who belong to this encounter zone. Skips over dead, disabled, or deleted actors. Can optionally specify keywords for a linkedref that they MUST have, and/or a linkedref they must NOT have.

Actor[]functionGetActors(KeywordapRequiredLinkedRefKeyword=NONE, KeywordapExcludeLinkedRefKeyword=NONE)Native

Gets an array of instantiated Actors (across all process levels) who belong to this encounter zone. Skips over dead, disabled, or deleted actors. Can optionally specify a keyword they MUST have, and/or a keyword they must NOT have.

voidfunctionReset()Native

Flags this encounter zone for reset on next load.

LocationfunctionGetLocation()Native

Gets the location for this encounter zone.

voidfunctionSetLocation(LocationakLoc)Native

Sets the location for this encounter zone.

intfunctionGetRank()Native

Gets the rank for this encounter zone.

voidfunctionSetRank(intrank)Native

Sets the rank for this encounter zone.

intfunctionGetMinLevel()Native

Gets the minimum level for this encounter zone.

voidfunctionSetMinLevel(intlevel)Native

Sets the minimum level for this encounter zone.

intfunctionGetMaxLevel()Native

Gets the maximum level for this encounter zone.

voidfunctionSetMaxLevel(intlevel)Native

Sets the maximum level for this encounter zone.

boolfunctionIsNeverResetable()Native

Gets whether this encounter zone can be reset or not.

voidfunctionSetNeverResetable(boolresetable)Native

Sets whether this encounter zone can be reset or not.

boolfunctionIsWorkshop()Native

Gets whether this encounter zone has workshop enabled or not.

voidfunctionSetWorkshop(boolws)Native

Sets whether this encounter zone has workshop enabled or not.

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