ReferenceAlias
- Found in:
- Vanilla
Inheritance Tree
No indexed scripts extend this script.
Structs
Properties
Events
Functions
- Found in:
- Vanilla
Puts the data from this data alias onto the given ref without putting that ref into the alias.
- Found in:
- Vanilla
Attempts to retrieve the object reference this alias is pointing at. If it has not been resolved to a reference, it will return None.
- Found in:
- Vanilla
Forces this alias to use the specified reference.
- Found in:
- Vanilla
Forces this alias to use the specified reference, but only if the alias is currently empty
- Found in:
- Vanilla
Attempts to retrieve the actor this alias is pointing at. If it has not been resolved to a reference, or the reference is not an Actor, it will return None.
- Found in:
- Vanilla
Convenience function
- Found in:
- Vanilla
Convenience fucntion
- Found in:
- Vanilla
Removes the data from this data alias from the given ref if that ref is not in the alias on the quest.
- Found in:
- Vanilla
This is a convenient way to add an actor in an alias to a faction without calling ReferenceAlias.GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call Actor.AddToFaction(...) on them without having to test for a reference being present first.
- Found in:
- Vanilla
This is a convenient way to remove an actor in an alias from a faction without calling ReferenceAlias.GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call Actor.RemoveFromFaction(...) on them without having to test for a reference being present first.
- Found in:
- Vanilla
This is a convenient way to have an actor in an alias stop combat without calling ReferenceAlias.GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call Actor.StopCombat() on them without having to test for an actor being present first.
- Found in:
- Vanilla
This is a convenient way to disable a reference in an alias without calling ReferenceAlias.GetReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.Disable(...) on them without having to test for a reference being present first.
- Found in:
- Vanilla
This is a convenient way to disable a reference (without waiting for it to diable) in an alias without calling ReferenceAlias.GetReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.DisableNoWait(...) on them without having to test for a reference being present first.
- Found in:
- Vanilla
This is a convenient way to enable a reference in an alias without calling ReferenceAlias.GetReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.Enable(...) on them without having to test for a reference being present first.
- Found in:
- Vanilla
This is a convenient way to enable a reference (without waiting on it to finish enabling) in an alias without calling ReferenceAlias.GetReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.EnableNoWait(...) on them without having to test for a reference being present first.
- Found in:
- Vanilla
This is a convenient way to tell an actor in an alias to reevaluate his package stack without calling ReferenceAlias.GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call Actor.EvaluatePackage(...) on them without having to test for an actor being present first.
- Found in:
- Vanilla
This is a convenient way to kill an actor in an alias without calling ReferenceAlias.GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call Actor.Kill(...) on them without having to test for an actor being present first.
- Found in:
- Vanilla
This is a convenient way to move a reference in an alias without calling ReferenceAlias.GetReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.MoveTo(...) on them without having to test for a object reference being present first.
- Found in:
- Vanilla
This is a convenient way to reset a reference in an alias without calling ReferenceAlias.GetReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.Reset(...) on them without having to test for a reference being present first.
- Found in:
- Vanilla
Clears this alias and returns whether anything was in it to begin with.
- Found in:
- Vanilla
Convenience function - jduvall
- Found in:
- Vanilla
This is a convenient way to get the actor value of an actor in an alias without calling ReferenceAlias.GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.SetValue(...) on them without having to test for an actor being present first.
- Found in:
- Vanilla
Convenience function - jduvall
- Found in:
- Vanilla
This is a convenient way to set the actor value of an actor in an alias without calling ReferenceAlias.GetActorReference() on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call ObjectReference.SetValue(...) on them without having to test for an actor being present first.
