Background for Fallout 4

SoundCategorySnapshot


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionPush(floatafTransitionSecs=1.0)Native

Pushes this snapshot to the global category snapshot stack, causing it to become active if it's the highest priority item on the stack (using the priority specified on the snapshot form). Pushed snapshots remain on the stack until removed with SoundCategorySnapshot.Remove()

voidfunctionRemove()Native

Removes this snapshot to the global category snapshot stack (if present). If this snapshot is currently active, removing it causes the next-highest priority item on the stack to become active (using the priority specified on the snapshot form). If no other snapshots remain on the stack, all category multipliers are set to 1.0.

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