- Found in:
- Vanilla
Description
Wiki Description
Pushes this snapshot to the global category snapshot stack, causing it to become active if it's the highest priority item on the stack (using the priority specified on the snapshot form). Pushed snapshots remain on the stack until removed with SoundCategorySnapshot.Remove()
Documentation Comment
Push this snapshot to the sound category snapshot priority-stack
Parameters
floatafTransitionSecs=1.0
CK Wiki Description
How long the fade should take when transitioning to this snapshot.
- Default:1.0
Examples
; Mute player footsteps
NoPlayerFeet.Push()Auto-Generated Example
float myFloat__afTransitionSecs
mySoundCategorySnapshot__toCallFunctionOn.Push(myFloat__afTransitionSecs)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
