Background for Fallout 4
Member of the SoundCategorySnapshot script
voidfunctionPush(floatafTransitionSecs=1.0)Native

Description

Wiki Description

Pushes this snapshot to the global category snapshot stack, causing it to become active if it's the highest priority item on the stack (using the priority specified on the snapshot form). Pushed snapshots remain on the stack until removed with SoundCategorySnapshot.Remove()

Documentation Comment

Push this snapshot to the sound category snapshot priority-stack


Parameters

  1. floatafTransitionSecs=1.0

    CK Wiki Description

    How long the fade should take when transitioning to this snapshot.

    • Default:1.0

Examples

; Mute player footsteps
NoPlayerFeet.Push()

Auto-Generated Example

float myFloat__afTransitionSecs

mySoundCategorySnapshot__toCallFunctionOn.Push(myFloat__afTransitionSecs)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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