Background for Fallout 4

The SoundCategorySnapshot Script

    The SoundCategorySnapshot script is a part of Fallout 4’s Papyrus scripting ecosystem. It is included with the base game.

    For this script, the Papyrus index knows about:

    • 2 functions


    Inheritance Tree

    No indexed scripts extend this script.

    Structs

    The Papyrus Index is still under construction. Structs have not been implemented yet.

      Properties

      No properties found.

        Events

          No events found.

        Functions

        • voidfunctionPush(floatafTransitionSecs=1.0)Native

          Pushes this snapshot to the global category snapshot stack, causing it to become active if it's the highest priority item on the stack (using the priority specified on the snapshot form). Pushed snapshots remain on the stack until removed with SoundCategorySnapshot.Remove()

        • voidfunctionRemove()Native

          Removes this snapshot to the global category snapshot stack (if present). If this snapshot is currently active, removing it causes the next-highest priority item on the stack to become active (using the priority specified on the snapshot form). If no other snapshots remain on the stack, all category multipliers are set to 1.0.

        Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.