- Found in:
- Vanilla
Description
Wiki Description
Removes this snapshot to the global category snapshot stack (if present). If this snapshot is currently active, removing it causes the next-highest priority item on the stack to become active (using the priority specified on the snapshot form). If no other snapshots remain on the stack, all category multipliers are set to 1.0.
Documentation Comment
Remove this snapshot from the sound category snapshot stack
Caveats
Examples
; Unmute player footsteps
NoPlayerFeet.Remove()Auto-Generated Example
mySoundCategorySnapshot__toCallFunctionOn.Remove()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
