Background for Fallout 4
Member of the SoundCategorySnapshot script
voidfunctionRemove()Native

Description

Wiki Description

Removes this snapshot to the global category snapshot stack (if present). If this snapshot is currently active, removing it causes the next-highest priority item on the stack to become active (using the priority specified on the snapshot form). If no other snapshots remain on the stack, all category multipliers are set to 1.0.

Documentation Comment

Remove this snapshot from the sound category snapshot stack


Caveats


Examples

; Unmute player footsteps
NoPlayerFeet.Remove()

Auto-Generated Example

mySoundCategorySnapshot__toCallFunctionOn.Remove()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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