Description
Wiki Description
Removes the actor from a Deferred Kill state. If the actor's health went below zero or the actor was killed for any other reason while in the Deferred Kill state, the actor will die when this is called. Call this after first calling Actor.StartDeferredKill().
Documentation Comment
End the Deferred Kill state. This must only be called if StartDeferredKill was called first.
Caveats
CK Wiki - Notes
To bypass this function killing the player, you have to set the actor to essential, with a bleedout override checked and set to 0. Source
Examples
; Force the player out of a Deferred Kill state
Game.GetPlayer().EndDeferredKill()Auto-Generated Example
myActor__toCallFunctionOn.EndDeferredKill()