Description
Wiki Description
Puts the actor into a Deferred Kill state. In this state, the actor can take damage but will not die. You can check the actor's Health, if it's <= 0 then you know the actor is dead. Bring the actor out of the deferred kill state by calling Actor.EndDeferredKill(). Until you do this, the actor will not be able do die.
Documentation Comment
Start the Deferred Kill state. Be sure to call EndDeferredKill or the actor will be invulnerable.
Examples
; Force the player into a Deferred Kill state
Game.GetPlayer().StartDeferredKill()Auto-Generated Example
myActor__toCallFunctionOn.StartDeferredKill()