eventOnLoad()
Description
Wiki Description
Event called when the object's 3d is loaded and ready. At this point you should be able to animate the object, or manipulate it in other ways without issues. This event is sent every time the 3d is loaded, which may happen multiple times in a single game session.
Documentation Comment
Event recieved when this object is completely loaded - will be fired every time this object is loaded
Caveats
CK Wiki - Notes
- This event is only sent when an object's 3d is loaded. This may or may not have anything to do with its parent cell and/or the player's location in the world.
- To be clear: For interiors, it often looks like this event fires whenever the player enters the cell. It doesn't. If you leave a cell, the cell may or may not have unloaded by the time you return, which means this event may or may not fire again. If you need a reliable event every time the player enters a cell, try attaching an ObjectReference.OnCellAttach() event to any Object Reference in the cell instead.
- This event will NOT ever fire if used in a Player Alias script. The only event related to cell attachment or 3D-loading that the Player themselves seems to trigger is ObjectReference.OnCellLoad().
- This event doesn't fire reliably for references that load 3D while or immediately after the player loads a savegame.
- This event will not fire for disabled objects.
Examples
Event OnLoad()
Debug.Trace("This object is loaded, playing animations should work now")
endEventAuto-Generated Example
Scriptname MyCoolScript extends ObjectReference
event OnLoad()
Debug.trace("Event received - OnLoad")
endEvent