Description
Wiki Description
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.
Documentation Comment
Sets the lock level on this object. Will add an unlocked lock to it if it doesn't have one
Parameters
intaiLockLevel
CK Wiki Description
The level to set the lock at.
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Examples
No human-generated examples found for this function.
Auto-Generated Example
int myInt__aiLockLevel
myObjectReference__toCallFunctionOn.SetLockLevel(myInt__aiLockLevel)Related Pages
- Locking and Unlocking Doors tutorial.
- ObjectReference.GetLockLevel()
- ObjectReference.IsLocked()
- ObjectReference.Lock(...)
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- Actor.UnLockOwnedDoorsInCell()
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.
