Background for Fallout 4

Cell


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionEnableFastTravel(boolabEnable=true)Native

Enables/disables fast travel out of this cell.

ActorBasefunctionGetActorOwner()Native

Gets the ActorBase that owns this cell. Will return None if the cell isn't owned by an actor.

FactionfunctionGetFactionOwner()Native

Gets the Faction that owns this cell. Will return None if the cell isn't owned by a faction.

boolfunctionIsAttached()Native

Returns whether this cell is currently 'attached' or not. (In the loaded area)

boolfunctionIsInterior()Native

Returns whether this cell is an interior cell or not.

boolfunctionIsLoaded()Native

Returns whether this cell is currently loaded or not. (In the loaded area or preloaded)

voidfunctionReset()Native

Flags this cell for reset on next load.

voidfunctionSetActorOwner(ActorBaseakActor)Native

Sets the actor as the owner of this cell.

voidfunctionSetFactionOwner(FactionakFaction)Native

Sets the faction as the owner of this cell.

voidfunctionSetFogColor(intaiNearRed, intaiNearGreen, intaiNearBlue, intaiFarRed, intaiFarGreen, intaiFarBlue)Native

Sets the near and far fog colors for this cell. Only works in non-sky-lit interiors.

voidfunctionSetFogPlanes(floatafNear, floatafFar)Native

Sets the near and far fog plane distances for this cell. Only works in non-sky-lit interiors.

voidfunctionSetFogPower(floatafPower)Native

Sets the fog power for this cell. Only works in non-sky-lit interiors.

voidfunctionSetPublic(boolabPublic=true)Native

Sets this cell as public or private.

WaterTypefunctionGetWaterType()Native

Gets the WaterType for this cell.

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.