Lighthouse
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Inheritance Tree
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Structs
Properties
Events
Functions
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Actor[]functionGetActorsByVerticalDistance(ObjectReferenceakRef, intaiUpDistance, intaiDownDistance, intaiMaxRadius, boolabIncludeDead)NativeGlobal
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Actor[]functionGetActorsHostileToActor(ActorakActor, intaiMaxDistance, boolabIncludePlayer)NativeGlobal
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Actor[]functionGetActorsInRange(ObjectReferenceakRef, intaiMaxDistance, boolabIncludeDead)NativeGlobal
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ActorfunctionGetClosestActorWithKeyword(ObjectReferenceakRef, KeywordakKeyword, boolabIgnorePlayer, boolabIncludeDead)NativeGlobal
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ConstructibleObject[]functionCreateArrayCOBJ(intaiArrSize, ConstructibleObjectakArrFill)NativeGlobal
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ConstructibleObject[]functionResizeArrayCOBJ(ConstructibleObject[]akArrayToResize, intaiArrSize, ConstructibleObjectakArrFill)NativeGlobal
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ObjectReference[]functionResizeArrayRef(ObjectReference[]akArrayToResize, intaiArrSize, ObjectReferenceakArrFill)NativeGlobal
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string[]functionResizeArrayString(string[]akArrayToResize, intaiArrSize, stringasArrFill)NativeGlobal
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float[]functionSortArrayFloat(float[]akArrayToSort, boolabSortDescending, intaiStartIndex, intaiEndIndex)NativeGlobal
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int[]functionSortArrayInt(int[]akArrayToSort, boolabSortDescending, intaiStartIndex, intaiEndIndex)NativeGlobal
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string[]functionSortArrayString(string[]akArrayToSort, boolabSortDescending, intaiStartIndex, intaiEndIndex)NativeGlobal
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voidfunctionSetCombatStyleValue(CombatStyleakCombatStyle, intaiIndexValue, floatafValue)NativeGlobal
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Current version: (1, 13, 0)
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ConstructibleObject[]functionGetParentCOBJs(FormakForm, KeywordakWorkshopKeyword, KeywordakCategoryKeyword)NativeGlobal
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ObjectReferencefunctionFindClosestReferenceWithKeyword(ObjectReferenceakOriginRef, ObjectReference[]akRefArray, KeywordakKeyword)NativeGlobal
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ObjectReference[]functionFilterRefArrayByKeywords(ObjectReference[]akRefArray, Keyword[]akWhitelist, Keyword[]akBlacklist)NativeGlobal
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ActorfunctionGetClosestActorFromRef(ObjectReferenceakRef, boolabIgnorePlayer, boolabIncludeDead)NativeGlobal
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Form[]functionGetInventoryItemsAsArray(ObjectReferenceakRef, bool[]akFilterArray, boolabMatchAll)NativeGlobal
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voidfunctionSetProjectileDataValue(ProjectileakProjectile, intaiIndexValue, floatafValue)NativeGlobal
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