Background for Fallout 4

Lighthouse

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Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
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floatfunctionGetDuration(ActorakActor, FormakEffectForm)NativeGlobal
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floatfunctionGetElapsedTime(ActorakActor, FormakEffectForm)NativeGlobal
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floatfunctionGetMagnitude(ActorakActor, FormakEffectForm)NativeGlobal
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boolfunctionAreHostileActorsInRange(ActorakActor, intaiMaxDistance)NativeGlobal
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voidfunctionDrinkPotion(ActorakActor, PotionakPotion)NativeGlobal
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voidfunctionExitCover(ActorakActor)NativeGlobal
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MagicEffect[]functionGetActiveEffects(ActorakActor, boolabIncludeInactive)NativeGlobal
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Faction[]functionGetActorFactionsFromList(ActorakActor, Faction[]akFactionList)NativeGlobal
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intfunctionGetActorGunState(ActorakActor)NativeGlobal
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Actor[]functionGetActorsByVerticalDistance(ObjectReferenceakRef, intaiUpDistance, intaiDownDistance, intaiMaxRadius, boolabIncludeDead)NativeGlobal
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Actor[]functionGetActorsHostileToActor(ActorakActor, intaiMaxDistance, boolabIncludePlayer)NativeGlobal
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Actor[]functionGetActorsInRange(ObjectReferenceakRef, intaiMaxDistance, boolabIncludeDead)NativeGlobal
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Actor[]functionGetActorsTargetingActor(ActorakActor)NativeGlobal
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FormfunctionGetArmorFormOnBipedSlot(ActorakActor, intaiBipedSlot)NativeGlobal
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ActorfunctionGetClosestActorWithKeyword(ObjectReferenceakRef, KeywordakKeyword, boolabIgnorePlayer, boolabIncludeDead)NativeGlobal
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CombatStylefunctionGetCombatStyle(ActorakActor)NativeGlobal
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Actor[]functionGetCommandedActors(ActorakActor)NativeGlobal
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floatfunctionGetEncumbranceRate(ActorakActor)NativeGlobal
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floatfunctionGetEquippedWeight(ActorakActor)NativeGlobal
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Actor[]functionGetHighActorsByRace(RaceakRace, boolabIncludeDead)NativeGlobal
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Actor[]functionGetHighActorsInCombat()NativeGlobal
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Actor[]functionGetHighDeadActors(boolabNotEssential)NativeGlobal
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intfunctionGetKnockState(ActorakActor)NativeGlobal
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intfunctionGetLifeState(ActorakActor)NativeGlobal
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boolfunctionGetOffersServices(ActorakActor)NativeGlobal
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PackagefunctionGetRunningPackage(ActorakActor)NativeGlobal
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floatfunctionGetTimeDead(ActorakActor)NativeGlobal
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floatfunctionGetTimeOfDeath(ActorakActor)NativeGlobal
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ObjectReferencefunctionGetVendorContainerRef(ActorakActor)NativeGlobal
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FactionfunctionGetVendorFaction(ActorakActor)NativeGlobal
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intfunctionGetWeaponAmmoCapacity(ActorakActor)NativeGlobal
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intfunctionGetWeaponAmmoCount(ActorakActor)NativeGlobal
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AmmofunctionGetWeaponAmmoType(ActorakActor)NativeGlobal
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intfunctionGetWeaponMagCount(ActorakActor, boolabRoundDown)NativeGlobal
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boolfunctionHasActiveMagicEffect(ActorakActor, MagicEffectakMagicEffect)NativeGlobal
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boolfunctionHasFactionFromList(ActorakActor, Faction[]akFactionList)NativeGlobal
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boolfunctionIsCrippled(ActorakActor)NativeGlobal
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boolfunctionIsFleeing(ActorakActor)NativeGlobal
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boolfunctionIsFollowing(ActorakActor)NativeGlobal
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boolfunctionIsFollowingActor(ActorakActor, ActorakFollowTarget)NativeGlobal
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boolfunctionIsInKillMove(ActorakActor)NativeGlobal
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boolfunctionIsJumping(ActorakActor)NativeGlobal
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boolfunctionIsKeywordOnArmorIndex(ActorakActor, KeywordakKeyword, intaiIndexSlot)NativeGlobal
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boolfunctionIsKeywordOnWeapon(ActorakActor, KeywordakKeyword)NativeGlobal
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boolfunctionIsPathing(ActorakActor)NativeGlobal
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boolfunctionIsPathingComplete(ActorakActor)NativeGlobal
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boolfunctionIsPathValid(ActorakActor)NativeGlobal
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boolfunctionIsQuadruped(ActorakActor)NativeGlobal
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boolfunctionIsStaggered(ActorakActor)NativeGlobal
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boolfunctionIsTakingHealthDamage(ActorakActor)NativeGlobal
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boolfunctionIsTakingRadDamage(ActorakActor)NativeGlobal
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boolfunctionIsTresspassing(ActorakActor)NativeGlobal
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boolfunctionIsUnderwater(ActorakActor)NativeGlobal
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Actor[]functionRemoveActorFromArray(Actor[]akActorArray, ActorakActor)NativeGlobal
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voidfunctionResetInventory(ActorakActor, boolabLeveledOnly)NativeGlobal
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voidfunctionSetActorAttackingDisabled(ActorakActor, boolabValue)NativeGlobal
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voidfunctionSetDoNotShowOnStealthMeter(ActorakActor, boolabValue)NativeGlobal
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voidfunctionSetWeaponAmmoCount(ActorakActor, intaiCount)NativeGlobal
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voidfunctionStowWeapon(ActorakActor)NativeGlobal
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CombatStylefunctionGetActorBaseCombatStyle(ActorBaseakActorBase)NativeGlobal
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LeveledItemfunctionGetDeathItem(ActorBaseakActorBase)NativeGlobal
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Faction[]functionGetFactions(ActorBaseakActorBase)NativeGlobal
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intfunctionGetPerkCount(ActorBaseakActorBase)NativeGlobal
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ActorBase[]functionGetRelationships(ActorBaseakActorBase, AssociationTypeakAssocType)NativeGlobal
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boolfunctionHasAutoCalcStats(ActorBaseakActorBase)NativeGlobal
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boolfunctionHasPCLevelMult(ActorBaseakActorBase)NativeGlobal
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voidfunctionSetDeathItem(ActorBaseakActorBase, LeveledItemakDeathItem)NativeGlobal
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floatfunctionGetFormBaseValue(FormakForm, ActorValueakActorValue)NativeGlobal
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floatfunctionGetAmmoDamage(AmmoakAmmo)NativeGlobal
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ProjectilefunctionGetAmmoProjectile(AmmoakAmmo)NativeGlobal
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voidfunctionSetAmmoDamage(AmmoakAmmo, floatafDamage)NativeGlobal
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voidfunctionSetAmmoProjectile(AmmoakAmmo, ProjectileakProjectile)NativeGlobal
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intfunctionGetArmorHealth(ArmorakArmor)NativeGlobal
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Actor[]functionCreateArrayActor(intaiArrSize, ActorakArrFill)NativeGlobal
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bool[]functionCreateArrayBool(intaiArrSize, boolabArrFill)NativeGlobal
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ConstructibleObject[]functionCreateArrayCOBJ(intaiArrSize, ConstructibleObjectakArrFill)NativeGlobal
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float[]functionCreateArrayFloat(intaiArrSize, floatafArrFill)NativeGlobal
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Form[]functionCreateArrayForm(intaiArrSize, FormakArrFill)NativeGlobal
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int[]functionCreateArrayInt(intaiArrSize, intaiArrFill)NativeGlobal
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ObjectReference[]functionCreateArrayRef(intaiArrSize, ObjectReferenceakArrFill)NativeGlobal
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string[]functionCreateArrayString(intaiArrSize, stringasArrFill)NativeGlobal
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Actor[]functionResizeArrayActor(Actor[]akArrayToResize, intaiArrSize, ActorakArrFill)NativeGlobal
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bool[]functionResizeArrayBool(bool[]akArrayToResize, intaiArrSize, boolabArrFill)NativeGlobal
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ConstructibleObject[]functionResizeArrayCOBJ(ConstructibleObject[]akArrayToResize, intaiArrSize, ConstructibleObjectakArrFill)NativeGlobal
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float[]functionResizeArrayFloat(float[]akArrayToResize, intaiArrSize, floatafArrFill)NativeGlobal
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Form[]functionResizeArrayForm(Form[]akArrayToResize, intaiArrSize, FormakArrFill)NativeGlobal
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int[]functionResizeArrayInt(int[]akArrayToResize, intaiArrSize, intaiArrFill)NativeGlobal
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ObjectReference[]functionResizeArrayRef(ObjectReference[]akArrayToResize, intaiArrSize, ObjectReferenceakArrFill)NativeGlobal
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string[]functionResizeArrayString(string[]akArrayToResize, intaiArrSize, stringasArrFill)NativeGlobal
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float[]functionSortArrayFloat(float[]akArrayToSort, boolabSortDescending, intaiStartIndex, intaiEndIndex)NativeGlobal
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int[]functionSortArrayInt(int[]akArrayToSort, boolabSortDescending, intaiStartIndex, intaiEndIndex)NativeGlobal
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string[]functionSortArrayString(string[]akArrayToSort, boolabSortDescending, intaiStartIndex, intaiEndIndex)NativeGlobal
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MatSwapfunctionGetBookMaterialSwap(BookakBook)NativeGlobal
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PerkfunctionGetBookPerk(BookakBook)NativeGlobal
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HolotapefunctionGetCurrentHolotape()NativeGlobal
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boolfunctionIsHolotapePlaying(HolotapeakHolotape)NativeGlobal
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voidfunctionPauseHolotape(HolotapeakHolotape)NativeGlobal
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voidfunctionPlayHolotape(HolotapeakHolotape)NativeGlobal
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voidfunctionSetPerkToAdd(BookakBook, PerkakPerk)NativeGlobal
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boolfunctionGetCanWaitInCell(CellakCell)NativeGlobal
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stringfunctionGetCellName(CellakCell)NativeGlobal
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boolfunctionIsExterior(CellakCell)NativeGlobal
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voidfunctionSetCellName(CellakCell, stringasName)NativeGlobal
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voidfunctionSetCombatStyleValue(CombatStyleakCombatStyle, intaiIndexValue, floatafValue)NativeGlobal
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voidfunctionSetFormCombatStyle(FormakForm, CombatStyleakCombatStyle)NativeGlobal
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voidfunctionCrashTheGame(stringasModName, stringasCrashReason)NativeGlobal
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voidfunctionDoNothing()NativeGlobal
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stringfunctionGetGameDirectory()NativeGlobal
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int[]functionGetLighthouseVersion()NativeGlobal

Current version: (1, 13, 0)

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int[]functionGetSystemTime()NativeGlobal
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voidfunctionClearRecordFlag(FormakForm, intaiFlag)NativeGlobal
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intfunctionGetContainerFlags(FormakForm)NativeGlobal
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FormfunctionGetFormByEditorID(stringasEditorID)NativeGlobal
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stringfunctionGetFormEditorID(FormakForm)NativeGlobal
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intfunctionGetFormType(FormakForm)NativeGlobal
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floatfunctionGetFormWeight(FormakForm)NativeGlobal
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ConstructibleObject[]functionGetParentCOBJs(FormakForm, KeywordakWorkshopKeyword, KeywordakCategoryKeyword)NativeGlobal
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boolfunctionIsContainerFlagSet(FormakForm, intaiFlag)NativeGlobal
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boolfunctionIsDynamicForm(FormakForm)NativeGlobal
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boolfunctionIsFormInMod(FormakForm, stringasModName)NativeGlobal
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boolfunctionIsRecordFlagSet(FormakForm, intaiFlag)NativeGlobal
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voidfunctionSetRecordFlag(FormakForm, intaiFlag)NativeGlobal
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Actor[]functionGetActorsByProcessingLevel(intaiProccessLevel)NativeGlobal
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intfunctionGetNumActorsInHigh()NativeGlobal
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voidfunctionClearHazardFlag(HazardakHazard, intaiFlag)NativeGlobal
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stringfunctionGetHazardArt(HazardakHazard)NativeGlobal
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ImageSpaceModifierfunctionGetHazardIMOD(HazardakHazard)NativeGlobal
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floatfunctionGetHazardIMODRadius(HazardakHazard)NativeGlobal
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ImpactDataSetfunctionGetHazardIPDS(HazardakHazard)NativeGlobal
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floatfunctionGetHazardLifetime(HazardakHazard)NativeGlobal
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LightfunctionGetHazardLight(HazardakHazard)NativeGlobal
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intfunctionGetHazardLimit(HazardakHazard)NativeGlobal
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floatfunctionGetHazardRadius(HazardakHazard)NativeGlobal
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SoundfunctionGetHazardSound(HazardakHazard)NativeGlobal
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SpellfunctionGetHazardSpell(HazardakHazard)NativeGlobal
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floatfunctionGetHazardTargetInterval(HazardakHazard)NativeGlobal
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boolfunctionIsHazardFlagSet(HazardakHazard, intaiFlag)NativeGlobal
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voidfunctionSetHazardArt(HazardakHazard, stringasPath)NativeGlobal
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voidfunctionSetHazardFlag(HazardakHazard, intaiFlag)NativeGlobal
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voidfunctionSetHazardIMOD(HazardakHazard, ImageSpaceModifierakIMOD)NativeGlobal
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voidfunctionSetHazardIMODRadius(HazardakHazard, floatafRadius)NativeGlobal
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voidfunctionSetHazardIPDS(HazardakHazard, ImpactDataSetakIPDS)NativeGlobal
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voidfunctionSetHazardLifetime(HazardakHazard, floatafLifetime)NativeGlobal
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voidfunctionSetHazardLight(HazardakHazard, LightakLight)NativeGlobal
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voidfunctionSetHazardLimit(HazardakHazard, intaiLimit)NativeGlobal
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voidfunctionSetHazardRadius(HazardakHazard, floatafRadius)NativeGlobal
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voidfunctionSetHazardSound(HazardakHazard, SoundakSound)NativeGlobal
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voidfunctionSetHazardSpell(HazardakHazard, Spellakspell)NativeGlobal
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voidfunctionSetHazardTargetInterval(HazardakHazard, floatafInterval)NativeGlobal
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ObjectReferencefunctionFindClosestReferenceWithKeyword(ObjectReferenceakOriginRef, ObjectReference[]akRefArray, KeywordakKeyword)NativeGlobal
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boolfunctionIsKeywordInNPCForm(FormakForm, KeywordakKeyword)NativeGlobal
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Keyword[]functionRemoveKeywordFromArray(Keyword[]akKeywordArray, KeywordakKeyword)NativeGlobal
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GlobalVariablefunctionGetChanceNoneGlobal(LeveledItemakLeveledList)NativeGlobal
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intfunctionGetLeveledListChanceNone(LeveledItemakLeveledList)NativeGlobal
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boolfunctionGetUseAll(LeveledItemakLeveledList)NativeGlobal
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voidfunctionRemoveScriptAddedLeveledObjects(FormakLeveledListForm)NativeGlobal
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voidfunctionSetChanceNoneGlobal(LeveledItemakLeveledList, GlobalVariableakGlobal)NativeGlobal
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voidfunctionSetLeveledListChanceNone(LeveledItemakLeveledList, intaiChance)NativeGlobal
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Location[]functionGetChildLocations(LocationakParentLocation)NativeGlobal
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stringfunctionGetLocationName(LocationakLocation)NativeGlobal
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intfunctionBinomialCoefficient(intn, intk)NativeGlobal
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floatfunctionBinomialDistribution(intnTrials, floatpChance, intkWins)NativeGlobal
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floatfunctionBinomialDistributionCumulative(intnTrials, floatpChance, intkWins)NativeGlobal
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floatfunctionGaussianDistribution(floatafMinValue, floatafMaxValue)NativeGlobal
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floatfunctionLogAddExp(floatxValue, floatyValue)NativeGlobal
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floatfunctionPoissonDistribution(floatlambda, intkEvents)NativeGlobal
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floatfunctionPoissonCumulativeProbability(floatlambda, intkEvents)NativeGlobal
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voidfunctionAddItem32(ObjectReferenceakRef, FormakForm, intaiCount, boolabSilent)NativeGlobal
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ObjectReference[]functionFilterRefArrayByKeywords(ObjectReference[]akRefArray, Keyword[]akWhitelist, Keyword[]akBlacklist)NativeGlobal
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floatfunctionGetAnimationLength(ObjectReferenceakRef)NativeGlobal
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floatfunctionGetAnimationTime(ObjectReferenceakRef)NativeGlobal
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ActorfunctionGetClosestActorFromRef(ObjectReferenceakRef, boolabIgnorePlayer, boolabIncludeDead)NativeGlobal
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Form[]functionGetInventoryItemsAsArray(ObjectReferenceakRef, bool[]akFilterArray, boolabMatchAll)NativeGlobal
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stringfunctionGetMapMarkerName(ObjectReferenceakRef)NativeGlobal
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floatfunctionGetWeightInContainer(ObjectReferenceakRef)NativeGlobal
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boolfunctionIsInWater(ObjectReferenceakRef)NativeGlobal
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boolfunctionSetDoorDestination(ObjectReferenceakRef, ObjectReferenceakDestinationRef)NativeGlobal
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voidfunctionSetHealthPercent(ObjectReferenceakRef, floatafHealthPercent)NativeGlobal
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voidfunctionSetKey(ObjectReferenceakRef, KeyakKey)NativeGlobal
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ObjectReference[]functionGetAllMapMarkers()NativeGlobal
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intfunctionGetFollowerCount()NativeGlobal
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floatfunctionGetPlayerHeading()NativeGlobal
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floatfunctionGetPlayerLooking()NativeGlobal
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boolfunctionIsInGodMode()NativeGlobal
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boolfunctionIsImmortal()NativeGlobal
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boolfunctionIsPipboyLightOn()NativeGlobal
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boolfunctionIsPlayerDetectedByHostile()NativeGlobal
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boolfunctionIsThirdPersonModelShown()NativeGlobal
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voidfunctionTogglePipBoyLight()NativeGlobal
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floatfunctionGetProjectileDataValue(ProjectileakProjectile, intaiIndexValue)NativeGlobal
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voidfunctionSetProjectileDataValue(ProjectileakProjectile, intaiIndexValue, floatafValue)NativeGlobal
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intfunctionHexToInt(stringasHexString)NativeGlobal
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boolfunctionIncludesPrefix(stringasString, stringasPrefix, boolabCaseSensitive)NativeGlobal
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boolfunctionIncludesSubstring(stringasString, stringasSubstring, boolabCaseSensitive)NativeGlobal
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boolfunctionIncludesSuffix(stringasString, stringasSuffix, boolabCaseSensitive)NativeGlobal
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stringfunctionIntToBin(intaiNumToConvert, intaiBinWidth, boolabAddPrefix)NativeGlobal
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stringfunctionIntToHex(intaiNumToConvert, intaiHexWidth, boolabAddPrefix)NativeGlobal
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intfunctionStringToInt(stringasIntString)NativeGlobal
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stringfunctionToLower(stringasString)NativeGlobal
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stringfunctionToUpper(stringasString)NativeGlobal
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voidfunctionUpdateBarterMenu(boolbInContainer)NativeGlobal
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voidfunctionUpdateContainerMenu(boolbInContainer)NativeGlobal
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floatfunctionGetVATSCriticalCharge()NativeGlobal
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voidfunctionSetVATSCriticalCharge(floatafCharge)NativeGlobal
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voidfunctionSetVATSCriticalCount(intaiCount)NativeGlobal
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stringfunctionGetPrecipitationType(WeatherakWeather)NativeGlobal
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floatfunctionGetWeatherFogData(WeatherakWeather, intaiDataIndex)NativeGlobal
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voidfunctionSetWeatherFogData(WeatherakWeather, intaiDataIndex, floatakValue)NativeGlobal
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