Game
- Found in:
- Vanilla
Inheritance Tree
No indexed scripts extend this script.
Structs
Properties
Events
Functions
- Found in:
- Vanilla
Adds the specified achievement/trophy to the player's gamer profile.
- Found in:
- Vanilla
Adds the specified actor to the player's unassigned crew list
- Found in:
- Vanilla
Adds the specified number of perk points to the player. The result is clamped at 255. This will enable the player to choose additional perks.
- Found in:
- Vanilla
Add the specified spaceship to the player's owned ships
- Found in:
- Vanilla
Advances the progress of the provided Skill by the given amount (for the player only).
- Found in:
- Vanilla
Check if hostile actors are near
- Found in:
- Vanilla
Clears all prison variables on the player character so the game will know he is out of prison.
- Found in:
- Vanilla
Clears all temp effects (such as terrain effects) in the game.
- Found in:
- Vanilla
FadeOutGame uses the in-game Fader menu to fade the game to black, or vice versa.
- Found in:
- Vanilla
Fast-travels the player to the specified ObjectReference's location.
- Found in:
- Vanilla
Finds the closest ObjectReference of the given type from the given location and within the given radius.
- Found in:
- Vanilla
Finds a random ObjectReference of the given type from the given location and within the given radius.
- Found in:
- Vanilla
Finds the closest ObjectReference of any of the types in the list from the given location and within the given radius.
- Found in:
- Vanilla
Finds a random ObjectReference of any of the types in the list from the given location and within the given radius.
- Found in:
- Vanilla
Finds the closest ObjectReference of the given type from the location of the target ObjectReference and within the given radius.
- Found in:
- Vanilla
Finds a random ObjectReference of the given type from the center of the target ObjectReference and within the given radius.
- Found in:
- Vanilla
Finds the closest ObjectReference of any of the types in the list around the target ObjectReference and within the given radius.
- Found in:
- Vanilla
Finds a random ObjectReference of any of the types in the list from the given ObjectReference location and within the given radius.
- Found in:
- Vanilla
Finds the closest living actor within a given radius of a location
- Found in:
- Vanilla
Finds a random living actor within a given radius of a location
- Found in:
- Vanilla
Finds the closest Actor within a given radius of a ObjectReference.
- Found in:
- Vanilla
Finds the closest living actor within a given radius of a reference
- Found in:
- Vanilla
Finds a random Actor within a given radius of a ObjectReference.
- Found in:
- Vanilla
Finds a random living actor within a given radius of a reference
- Found in:
- Vanilla
Disable SSR, and/or directional lighting. Note: disable state reset after 240 frames if this function is not continually called.
- Found in:
- Vanilla
Force the player to go in to 3rd person camera mode.
- Found in:
- Vanilla
Force the player to go in to 1st person camera mode.
- Found in:
- Vanilla
Returns the total amount of XP required to obtain the specified level. This is not the amount of xp between two levels.
- Found in:
- Vanilla
Show/Hide the players first person geometry.
- Found in:
- Vanilla
Show all the map markers on the world map.
- Found in:
- Vanilla
Tell the code that the gameplay automated test has been completed.
- Found in:
- Vanilla
Obtains the Aggression Actor Value.
- Found in:
- Vanilla
Obtains the Agility Actor Value.
- Found in:
- Vanilla
Returns a list of all Locations
- Found in:
- Vanilla
[DEV SERVER] Loading description...
- Found in:
- Vanilla
- Found in:
- Vanilla
Gets the angle between the camera's heading and the target object in degrees - in the range from -180 to 180
- Found in:
- Vanilla
Obtains the MiscObject representing caps, the basic unit of money in the game.
- Found in:
- Vanilla
- Found in:
- Vanilla
Obtains the Charisma Actor Value.
- Found in:
- Vanilla
Obtains the Confidence Actor Value.
- Found in:
- Vanilla
Get a die roll result
- Found in:
- Vanilla
Get if a die roll result was a success
- Found in:
- Vanilla
Returns the game's current difficulty.
- Found in:
- Vanilla
Obtains the Endurance Actor Actor Value.
- Found in:
- Vanilla
Obtains the form specified by its form ID number which originated in the specified file. The ID for a form changes based on the load order of the file it loaded from. So a form which shows up as 0101ABCD in the editor may show up as 0401ABCD in game depending on how many other files load before it. This function lets you blindly grab a form based on the lower bytes of its ID and the expected file which created the form.
- Found in:
- Vanilla
Obtains the value of the specified float game setting
- Found in:
- Vanilla
Obtains the value of the specified int game setting
- Found in:
- Vanilla
Obtains the value of the specified string game setting
- Found in:
- Vanilla
- Found in:
- Vanilla
- Found in:
- Vanilla
Obtains the Health Actor Value.
- Found in:
- Vanilla
Obtains the Intelligence Actor Value.
- Found in:
- Vanilla
Obtains the Luck Actor Value.
- Found in:
- Vanilla
Get the Invulnerable Actor Value
- Found in:
- Vanilla
Obtains the Perception Actor Value.
- Found in:
- Vanilla
Returns a list of quests that are active on the player
- Found in:
- Vanilla
Returns an array of how many unsaid topics are tied to each dialogue option in the active conversation
- Found in:
- Vanilla
Returns an array of the player's followers.
- Found in:
- Vanilla
Obtains the player's current level.
- Found in:
- Vanilla
Obtains the reference the player is currently grabbing.
- Found in:
- Vanilla
Returns the current frequency of the player's radio, which may or may not be turned to any particular station.
- Found in:
- Vanilla
Obtains the horse last ridden by the player.
- Found in:
- Vanilla
Returns the number of real-life hours the player has been playing.
- Found in:
- Vanilla
Obtains the Suspicious Actor Value.
- Found in:
- Vanilla
Obtains the Strength Actor Value.
- Found in:
- Vanilla
Gives the player the specified number of caps.
- Found in:
- Vanilla
Hides the Contraband Scan Warning, skipping or completing the scan as a success or failure.
If abSkipCompletionAnim is true, abWasDetectionEvaded will be ignored.
- Found in:
- Vanilla
Hides the hud and spaceship hud menus.
- Found in:
- Vanilla
Removes the specified number of caps from the player (destroyed, not moved to a container)
- Found in:
- Vanilla
Advances the provided Skill by the one point (for the player only).
- Found in:
- Vanilla
Modifies the specified misc stat by the given amount.
- Found in:
- Vanilla
Checks to see if activation controls are currently enabled or not.
- Found in:
- Vanilla
Is there an automated test controlling the player (bot) running currently?
- Found in:
- Vanilla
Checks to see if VATS is currently enabled or not.
- Found in:
- Vanilla
Checks to see if VATS playback is active or not.
- Found in:
- Vanilla
Checks to see if camera switch controls are currently enabled or not.
- Found in:
- Vanilla
Is ship far travel enabled?
- Found in:
- Vanilla
Checks to see whether or not fast travel is allowed by script.
- Found in:
- Vanilla
Checks to see if fast travel is currently allowed or not.
- Found in:
- Vanilla
Checks to see if favorites controls are currently enabled or not.
- Found in:
- Vanilla
Is ship grav jump enabled?
- Found in:
- Vanilla
are any guards pursuing the player for crime?
- Found in:
- Vanilla
Is ship takeoff enabled?
- Found in:
- Vanilla
Checks to see if fighting controls are currently enabled or not.
- Found in:
- Vanilla
Checks to see if journal menu controls are currently enabled or not.
- Found in:
- Vanilla
Checks to see if jumping controls are currently enabled or not.
- Found in:
- Vanilla
Checks to see if looking controls are currently enabled or not.
- Found in:
- Vanilla
Checks to see if menu controls are currently enabled or not.
- Found in:
- Vanilla
Checks to see if movement controls are currently enabled or not.
- Found in:
- Vanilla
Returns whether the specified plugin is installed and activated or not. Note that it needs the extension as well (esp or esm).
- Found in:
- Vanilla
Is the player currently considered in dialogue?
- Found in:
- Vanilla
Is the player currently being displayed a message box?
- Found in:
- Vanilla
Returns whether the player is within the outer radius of a transmitter using the given frequency.
- Found in:
- Vanilla
Returns whether the player actively listening to a transmitter that uses the given frequency.
- Found in:
- Vanilla
Is the player loitering
- Found in:
- Vanilla
Is the player an owner of this spaceship reference
- Found in:
- Vanilla
Returns whether the player's radio is currently on or not.
- Found in:
- Vanilla
has the player completed this research project
- Found in:
- Vanilla
Checks to see if sneaking controls are currently enabled or not.
- Found in:
- Vanilla
Plays a bink video, use with care!
- Found in:
- Vanilla
Precaches all the data used by character gen to avoid hitches with file i/o.
- Found in:
- Vanilla
Clears all the previously cached data used by character gen.
- Found in:
- Vanilla
Pops the player to the location of the target without any load or screen fade. Note that the target reference must be in the same cell as the player.
If you have to move the player to a reference in another cell, use MoveTo instead.
- Found in:
- Vanilla
Force the game back to the main menu.
- Found in:
- Vanilla
Removes the specified actor from the player's list of available crew members.
- Found in:
- Vanilla
Remove the specified spaceship from the player's owned ships
- Found in:
- Vanilla
Requests an auto-save to be made. Note that the save may take a moment or so to happen.
- Found in:
- Vanilla
Request that the dialogue menu skips the current line of dialogue
- Found in:
- Vanilla
Request that the dialogue menu exits if possible
- Found in:
- Vanilla
Request to select a dialogue option
- Found in:
- Vanilla
Request to start a state with the target refernece
- Found in:
- Vanilla
Request to select a messagebox option
- Found in:
- Vanilla
Request that the HUD's rollover refresh itself
- Found in:
- Vanilla
Requests the specified model (usually because we're going to need it soon).
- Found in:
- Vanilla
Requests a normal save to be made. Note that the save may take a moment or so to happen.
- Found in:
- Vanilla
Request that a save with a specific name be made
- Found in:
- Vanilla
Request that the game resets into NG+ with the current player character
- Found in:
- Vanilla
Rewards the player with a certain amount of XP, optionally bypassing any XP modifiers.
- Found in:
- Vanilla
Sets the current target for the player's camera.
- Found in:
- Vanilla
Sets or clears CharGen-specific HUD modes.
- Found in:
- Vanilla
Sets the distortion level on the handscanner (0-3)
- Found in:
- Vanilla
Tells the game that we're in the initial "character generation" quest. Used to enable / disable certain functionality, e.g. enable tutorials, disable saving, etc.
- Found in:
- Vanilla
Set the state of the player as AI driven to allow for the player run packages
- Found in:
- Vanilla
Set the state of the player on an Elevator to allow for npc's to pick up player on elevator packages or other behaviors
- Found in:
- Vanilla
Attempts to set the player's home ship
- Found in:
- Vanilla
Gets the home ship of the player
- Found in:
- Vanilla
Gets spaceships the player owns
- Found in:
- Vanilla
Sets the player's radio's current frequency. It is not recommended that you do this while the player is messing with the pipboy.
- Found in:
- Vanilla
Set the state of the player as an actor who commits crimes
- Found in:
- Vanilla
Set the sitting offset for the players camera.
- Found in:
- Vanilla
Shakes the camera from the specified object's location, with the specified strength. The optional duration can be used to define how long to shake the camera. If no duration is provided then the fCameraShakeTime game setting will be used for duration.
- Found in:
- Vanilla
Shakes the controller with the specified strength, for the specified length of time.
- Found in:
- Vanilla
Rotates the current planet such that the local time will match the specified time
- Found in:
- Vanilla
Get the local time in normalized 24-hour day scale for this planet
- Found in:
- Vanilla
Shows the Contraband Scan Warning.
aiChanceToEvadeDetection: an integer representing the percent to evade detection.
abScanInProgress: a boolean that specifies whether a security scan is in progress.
- Found in:
- Vanilla
Shows a custom watch animation on the HUD watch
- Found in:
- Vanilla
Causes the fatigue warning to show on the HUD menu.
- Found in:
- Vanilla
Opens the mission board menu with an optional keyword parameter to filter the list
- Found in:
- Vanilla
Shows the race/sex change menu.
- Found in:
- Vanilla
Shows the Galaxy Star Map menu.
- Found in:
- Vanilla
Start the title sequence menu.
- Found in:
- Vanilla
Kill the title sequence menu.
- Found in:
- Vanilla
Run a given animation in the title menu.
- Found in:
- Vanilla
Trigger on-screen blood splatter.
- Found in:
- Vanilla
Plays an event camera attached to the given reference.
- Found in:
- Vanilla
Start dialogue cameras or swing first person camera to the target - or current dialogue target if no target is passed.
- Found in:
- Vanilla
Stops all dialogue cameras.
- Found in:
- Vanilla
Turns the player's radio on and off. It is not recommended that you do this while the player is messing with the pipboy.
- Found in:
- Vanilla
Returns true if we're using a gamepad.
