Inheritance Tree
No indexed scripts extend this script.
Structs
Properties
Events
Functions
Adds the specified achievement/trophy to the player's gamer profile.
Adds the specified number of perk points to the player. The result is clamped at 255. This will enable the player to choose additional perks.
Advances the progress of the provided Skill by the given amount (for the player only).
Clears all prison variables on the player character so the game will know he is out of prison.
Clears all temp effects (such as terrain effects) in the game.
Enables or disables the HDR mask for the Pipboy screen.
FadeOutGame uses the in-game Fader menu to fade the game to black, or vice versa.
Fast-travels the player to the specified ObjectReference's location.
Finds the closest ObjectReference of the given type from the given location and within the given radius.
Finds a random ObjectReference of the given type from the given location and within the given radius.
Finds the closest ObjectReference of any of the types in the list from the given location and within the given radius.
Finds a random ObjectReference of any of the types in the list from the given location and within the given radius.
Finds the closest ObjectReference of the given type from the location of the target ObjectReference and within the given radius.
Finds a random ObjectReference of the given type from the center of the target ObjectReference and within the given radius.
Finds the closest ObjectReference of any of the types in the list around the target ObjectReference and within the given radius.
Finds a random ObjectReference of any of the types in the list from the given ObjectReference location and within the given radius.
Finds the closest Actor within a given radius of a location.
Finds a random Actor within a given radius of a location.
Finds the closest Actor within a given radius of a ObjectReference.
Finds a random Actor within a given radius of a ObjectReference.
Selectively disable certain rendering effects.
Force the player to go in to 3rd person camera mode.
Force the player to go in to 1st person camera mode.
Returns the total amount of XP required to obtain the specified level. This is not the amount of xp between two levels.
Show/Hide the players first person geometry.
Show all the map markers on the world map.
Obtains the Aggression Actor Value.
Obtains the Agility Actor Value.
Obtains the MiscObject representing caps, the basic unit of money in the game.
Obtains the Charisma Actor Value.
useful commonly used properties live on quest CommonProperties' CommonPropertiesScript
Obtains the Confidence Actor Value.
Returns the game's current difficulty.
Obtains the Endurance Actor Actor Value.
Obtains the form specified by its form ID number which originated in the specified file. The ID for a form changes based on the load order of the file it loaded from. So a form which shows up as 0101ABCD in the editor may show up as 0401ABCD in game depending on how many other files load before it. This function lets you blindly grab a form based on the lower bytes of its ID and the expected file which created the form.
Obtains the value of the specified float game setting
Obtains the value of the specified int game setting
Obtains the value of the specified string game setting
Obtains the Health Actor Value.
Obtains the Intelligence Actor Value.
Obtains the Luck Actor Value.
Obtains the Perception Actor Value.
Returns an array of the player's followers.
Obtains the player's current level.
Obtains the reference the player is currently grabbing.
Returns the current frequency of the player's radio, which may or may not be turned to any particular station.
Obtains the horse last ridden by the player.
Returns the number of real-life hours the player has been playing.
Obtains the Suspicious Actor Value.
Obtains the Strength Actor Value.
Gives the player the specified number of caps.
Removes the specified number of caps from the player (destroyed, not moved to a container)
Advances the provided Skill by the one point (for the player only).
Modifies the specified misc stat by the given amount.
Called to tell the Compass displays to refresh after gamesettings are updated related to hardcore mode
Checks to see if activation controls are currently enabled or not.
Checks to see if VATS is currently enabled or not.
Checks to see if VATS playback is active or not.
Checks to see if camera switch controls are currently enabled or not.
Checks to see whether or not fast travel is allowed by script.
Checks to see if fast travel is currently allowed or not.
Checks to see if favorites controls are currently enabled or not.
Checks to see if fighting controls are currently enabled or not.
Checks to see if journal menu controls are currently enabled or not.
Checks to see if jumping controls are currently enabled or not.
Checks to see if looking controls are currently enabled or not.
Checks to see if menu controls are currently enabled or not.
Checks to see if movement controls are currently enabled or not.
Returns whether the specified plugin is installed and activated or not. Note that it needs the extension as well (esp or esm).
Returns whether the player is within the outer radius of a transmitter using the given frequency.
Returns whether the player actively listening to a transmitter that uses the given frequency.
Returns whether the player's radio is currently on or not.
Checks to see if sneaking controls are currently enabled or not.
Precaches all the data used by character gen to avoid hitches with file i/o.
Clears all the previously cached data used by character gen.
Force the game back to the main menu.
Requests an auto-save to be made. Note that the save may take a moment or so to happen.
Requests the specified model (usually because we're going to need it soon).
Requests a normal save to be made. Note that the save may take a moment or so to happen.
Rewards the player with a certain amount of XP, optionally bypassing any XP modifiers.
Sets the current target for the player's camera.
Sets or clears CharGen-specific HUD modes.
Sets or clears InsideMemory HUD Mode
Plays the specified Perk VaultBoy Flash File and sound on the HUD menu.
Tells the game that we're in the initial "character generation" quest. Used to enable / disable certain functionality, e.g. enable tutorials, disable saving, etc.
Set the state of the player as AI driven to allow for the player run packages
Set the state of the player on an Elevator to allow for npc's to pick up player on elevator packages or other behaviors
Sets the player's radio's current frequency. It is not recommended that you do this while the player is messing with the pipboy.
Set the state of the player as an actor who commits crimes
Set the sitting offset for the players camera.
Shakes the camera from the specified object's location, with the specified strength. The optional duration can be used to define how long to shake the camera. If no duration is provided then the fCameraShakeTime game setting will be used for duration.
Shakes the controller with the specified strength, for the specified length of time.
Causes the fatigue warning to show on the HUD menu.
Shows the race/sex change menu.
Shows the SPECIAL change menu.
Start the title sequence menu.
Kill the title sequence menu.
Run a given animation in the title menu.
Plays the pipboy boot sequence with the specified animation name.
Plays the plugin menu animation on the pipboy.
Shows the training menu.
Trigger on-screen blood splatter.
Plays an event camera attached to the given reference.
Start dialogue cameras or swing first person camera to the target - or current dialogue target if no target is passed.
Stops all dialogue cameras.
Turns the player's radio on and off. It is not recommended that you do this while the player is messing with the pipboy.
Returns true if we're using a gamepad.
- Found in:
- F4SE
Returns the currently selected console reference.
- Found in:
- F4SE
Returns an array of installed plugins with the esm or esp flag set.
- Found in:
- F4SE
Returns an array of installed plugins with the esl flag set.
- Found in:
- F4SE
Returns the mod dependencies of the specified plugin
- Found in:
- F4SE
This function sets a Game Setting to the specified value.
These include all the variables listed under Gameplay->Settings menu in the creation kit, but *does not* include variables set in the ini files. To set ini variables see Utility.SetINIFloat(...).
- Found in:
- F4SE
- Found in:
- F4SE
This function sets a Game Setting to the specified value.
These include all the variables listed under Gameplay->Settings menu in the creation kit, but *does not* include variables set in the ini files. To set ini variables see Utility.SetINIBool(...).
- Found in:
- F4SE
This function sets a Game Setting to the specified value.
These include all the variables listed under Gameplay->Settings menu in the creation kit, but *does not* include variables set in the ini files. To set ini variables see Utility.SetINIString(...).
- Found in:
- F4SE
refreshes the third person camera state
